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Judgement of the Nine 3.0


gdarknight

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A major overhaul of JOTN is being completed. The spells have been split into three "Paths" which will control the effectiveness of the spells, as well as when you get them. Expansions with OBSE have allowed me to actually visualize effects that were incomplete in the past.

 

I am taking suggestions for unique spells/effects not found in other mods, that would fit in the realm of the "Holy / Good" character. So far I have the classic paladin/cleric type spells found in games like WoW, D&D, etc.

 

If you have a spell in mind, please think of the type of character to use it: Paladin/Crusader (combat focused), Cleric (control of life/death), or Priest/Shaman (buff/weaken & curing/ailments).

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Even though they are blocked, they are coming back (seriously)! I am busting my butt on JOTN right now. Many of the scripting functions I needed when designing the originals are now available (praise to the OBSE team).

 

I will unblock DU, but keep in mind that the bugs are still there.

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A spell that causes necromancers to turn into ghosts themselves? Maybe the Nine have a sense of humor...

 

Now that would be interesting, but a chance of turning into rat would be more fitting. :devil:

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take a look at some of the spells in midas magic that are holy,

 

something like a summoner ward that kills zombs, skele and summoned things whenever they walk into it

 

The core spells of the mod do bonus damage to Undead, Daedra, and Vampires. I consider that part of the "classic" Pally/Cleric spell set.

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