ToppDog Posted November 27, 2014 Share Posted November 27, 2014 I've seen it done using different models replacing the smelter, but whenever I try it by using the original model & using the null texture set to replace the coal, it won't work. It looks just fine in the CK, but the coal always shows up again in-game. Maybe someone has already made this, so that's why I'm asking. I'm just looking for the ordinary smelter, minus the pile of coal on the floor & without performing the shoveling animation. I've also tried copying what others have done using alternate smelter models, but I couldn't get the smelting menu to pop on screen. If there is a tutorial that I can't find, can someone point me in the right direction? Link to comment Share on other sites More sharing options...
Tamira Posted November 28, 2014 Share Posted November 28, 2014 (edited) Basically you can use every static object with a collision to work as smelter, like a static pot or something like that. Edit the CraftingSmelterMarker1, point to your new model and remove some keywords to make it look like this: https://picasaweb.google.com/lh/photo/kqufZ5dgF_9rKV1r6E8bIvvaJFz2-0h-4j1klvvreaM?feat=directlink Here is the smelter model without coal and animation: https://www.dropbox.com/s/7lamf8esftvrvf3/SmelterNoCoal.nif?dl=0 Edited November 28, 2014 by Tamira Link to comment Share on other sites More sharing options...
ToppDog Posted November 28, 2014 Author Share Posted November 28, 2014 Thanks a ton! AGAIN!!! I just got done reading the other post regarding activators needing collision & was about to retry. One of the models I was trying to use when I couldn't get rid of the coal was the smelter ingredient model, but it has no collision :) Link to comment Share on other sites More sharing options...
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