anaclypse Posted August 26, 2010 Share Posted August 26, 2010 Hello, I am working with a clean install of Origins/Awakening 1.04. I use DAO ModManager to install dazips and Natural Bodies. I install the following content, some in override, some as dazips through ModManager. Pineappletree Vibrant ColorsMorrigan Restoration (w/ Gilmore compat patch)Ser GilmoreExtra Dog SlotMore HairImproved AtmosphereNatural BodiesLuchaire ScenesAssorted Companion Morphs (that use more hair files) I use CharGenMorph_Compiler to merge chargenmorph.xml filesI remove redundant auxiliary files *Now*, I want to turn on the game and figure out _exactly_ which override files are loading, and which are failing... without having to sit through tons of game time... only to figure out something didn't load, then I have to start all over to get things working. That sucks. Can I use the DAO Toolset to check if all the overrides load? Is there a way to check in game? Console commands? Not talking about dazips. I know where to see those in game. Talking about all the override files. Thanks in advance ^_^ Link to comment Share on other sites More sharing options...
RustyBlade Posted August 26, 2010 Share Posted August 26, 2010 Pineappletree Vibrant Colors and More Hair will show up in the character generation screen and the toolset but the hair will look strange in the toolset. Natural Bodies will show up when you get naked (your character's that is.) but if you used the Natural Bodies All-in-One and DA Mod Manager (DAMM) to install, it will show up in DAMM along with your dazips. Luchaire Scenes will show up when your PC has sexual relations. Assorted Companion Morphs (that use more hair files) will show up when you see them. I don't know about Improved Atmosphere as it conflicts with some of my mods so I don't use it and the others you listed are dazips that should show in the downloaded content screen. If you are looking for something like the downloaded content screen to show what overrides are working you are out of luck although it has been my experience that if it goes in the override, it will work; the question is, will it conflict with something else. From what I can see though, you shouldn't have a problem and everything should work. Check the character generation screen. If the hairstyles and colors are there everything else will be there when you get to it because if you were able to install those right, you did the others right. Link to comment Share on other sites More sharing options...
anaclypse Posted August 27, 2010 Author Share Posted August 27, 2010 Ok, so far so good. Thanks for the response. Looks like I just check each addition separately in some way... Any suggestions out there on how to make sure Morrigan Restoration is working? I have looked at the new scenes list... but working with fresh install. Need to find the fastest way to verify it is loading without pre-existing savegames. Has anyone used "runscript debugblahblah" commands from the console to trigger scenes? Maybe I could shortcut to some missing Morrigan scene that way? Link to comment Share on other sites More sharing options...
RustyBlade Posted August 27, 2010 Share Posted August 27, 2010 Has anyone used "runscript debugblahblah" commands from the console to trigger scenes? Maybe I could shortcut to some missing Morrigan scene that way? I have found that the debug routines have a tendency to break dialogue and outcome related things when used (even if you set the plot states) so I would have to recommend against using them to test that particular mod. Link to comment Share on other sites More sharing options...
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