gd867 Posted August 26, 2010 Share Posted August 26, 2010 I've downloaded the excellent Battlehorn Castle Enhanced mod, which adds a treasury room among other things. Unfortunately the treasury room, with many display cases and items, was made in the same cell as the entire great hall, instead of being set aside as a separate interior cell with a loading transition. This causes fps problems for me. What I would like to know, as someone with zero modding experience: is it possible and relatively unchallenging to use the construction set / mod tools to edit the mod for personal use, and take this one room and make it into a separate interior cell from the great hall, so that it loads on its own? The mod itself is a lone .esp file. If it would be possible, I would also greatly appreciate a quick suggestion about the best tool to use. Thanks! Link to comment Share on other sites More sharing options...
Genzel Posted August 26, 2010 Share Posted August 26, 2010 You could just do a copy and paste of the room into a new cell and link it with a door unless there is no separate mesh for the room you are separating. Most Oblivion interiors are one contiguous piece, but it sounds like an add on added armory, so it is mostly likely a separate mesh. What you will need to do is make a new cell, copy the armory and paste it in the new cell, and make a teleport door in both the main hall and the new cell that link together. If the interior mesh is separate, it should be fairly simple. If the mesh is connected to the main hall, you will need to to things outside of the construction set.That was the quick explanation of what you need to do, and it might seem complicated at first if you have zero modding experience when you first try to do this. Link to comment Share on other sites More sharing options...
gd867 Posted August 26, 2010 Author Share Posted August 26, 2010 You could just do a copy and paste of the room into a new cell and link it with a door unless there is no separate mesh for the room you are separating. Most Oblivion interiors are one contiguous piece, but it sounds like an add on added armory, so it is mostly likely a separate mesh. What you will need to do is make a new cell, copy the armory and paste it in the new cell, and make a teleport door in both the main hall and the new cell that link together. If the interior mesh is separate, it should be fairly simple. If the mesh is connected to the main hall, you will need to to things outside of the construction set.That was the quick explanation of what you need to do, and it might seem complicated at first if you have zero modding experience when you first try to do this. I'm not actually sure how to determine if an interior cell is a single mesh or not- I'm able to select individual objects in the render window and manipulate them, but that seems to be true of all interior cells so I don't think that's what you're talking about. Although I've figured out how to make the changes inside the editor, I'm having a lot of trouble saving the file in the correct way. I open the editor, set the mod.esp file as the active file. Using the render window, I select all of the objects / room I want to move to another cell, and copy, delete, and paste them into an empty cell. I linked the doors between each cell. When I go to save, the construction editor crashes on exit. When I reopen the mod in the construction editor, I got a long list of errors about scripts and references in the whole mod (not just the small part I adjusted) being missing, despite not having adjusted any of these. Am I editing the mod.esp file in some way that breaks the whole mod? Is my problem because the entire cell is one mesh and I don't realize it? Link to comment Share on other sites More sharing options...
Genzel Posted August 26, 2010 Share Posted August 26, 2010 If you have any Oblivion file folder open while the construction set is open, you will crash on save. That is always messing me up. What I mean by an interior having a separate mesh is whether or not you can select just part of a large room's architecture. If you could copy the room, then it had a separate mesh. Link to comment Share on other sites More sharing options...
Recommended Posts