Darko52 Posted November 28, 2014 Share Posted November 28, 2014 Hey there, not sure what's causing my issue so I'll post my load order after a bit but the main issue is that every once in a while the game makes everything white and see-through. It only last for a bit but it is getting annoying. If anyone has this issue please let me know. http://cloud-4.steampowered.com/ugc/539633534905636793/32FF2A0FA24E9EE5124BCD7FFD88FC0D86ECFD96/ http://pastebin.com/7kKEj7jY Link to comment Share on other sites More sharing options...
Darko52 Posted November 29, 2014 Author Share Posted November 29, 2014 bump Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted November 29, 2014 Share Posted November 29, 2014 Oversized load order. Cut down to >140 plugins. Link to comment Share on other sites More sharing options...
bben46 Posted November 29, 2014 Share Posted November 29, 2014 The 140 mod limit ( plus or minus about 10) is a bug in FONV that neither Bethesda or Obsidian has been willing to address. My own guess is Obsidian accidentally used some of the address space allocated for mods and it would be just too much of a problem to remake that part of the game. Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted November 29, 2014 Share Posted November 29, 2014 The way I figure it, it's not actually to do with plugin count - when I run TTW, which contains several massive .esms, my plugin limit is more around 120. I think that it's actually to do with the number of records in play. I suspect that, if they were all mods which affected a single record, you could comfortably run up to the 255 limit. Of course, this is just hypothesising. I haven't scientifically tested it by any means. Link to comment Share on other sites More sharing options...
Darko52 Posted December 1, 2014 Author Share Posted December 1, 2014 Alright well that's that then. Not much of an annoyance and I'd rather keep using the mods installed, thanks! Link to comment Share on other sites More sharing options...
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