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strange light glich


Goury

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http://s47.radikal.ru/i116/1008/e0/5d1c699c19f6.gif

this strange lights applies only for some cells, not for all, they appears as character close enough to some source (view direction also matters)

interitor and exteritor

with both bloom or hdr or without, only TLB helps, but this is not an option

lighted strangely exteritors have problems with shadows on it

iv experiencing very ugly thing when walking with lit torch - objects becomes lighten unsmooth

(sorry for lng, im too russian.. im trying to describle thing like this6 im walking forward with torch. there is cave corridor in front, im directing there. as i steps closer its not smoothly becomes brighter as it must but as i close enough it lits instantly - after this it reacts normal smoothly)

also sometimes some more distant objects lightens sooner than less distant ones

 

im runnin win7 with 8800gt on p5n-t deluxe mb with 2xkvr800d2n5/2g from sata hdd

tried with and without v18 of obse, in xp mode and natively, with 2.0 and 3.0 shaders, with and without retexturing mods

this thing happens from both fps and tps views and seems depends on camera position

 

help me please =)

 

upd: tried clean tes4+knights+isles with default ini = same problem!

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  • 2 weeks later...
Sounds like a driver problem. If you're forcing any settings in the nVidia CP try setting them back to default. If your drivers are old try updating them. If you overclocked your shader processors or memory on your graphics card try setting them back to stock. If all this doesn't work go to Oblivion's shader folder, backup "shaderpackage013.sdp," copy and paste "shaderpackage019.sdp," and rename it to "shaderpackage013.sdp." If you have done this before, then try restoring the original *013.sdp file.
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