Goury Posted August 26, 2010 Share Posted August 26, 2010 http://s47.radikal.ru/i116/1008/e0/5d1c699c19f6.gifthis strange lights applies only for some cells, not for all, they appears as character close enough to some source (view direction also matters)interitor and exteritorwith both bloom or hdr or without, only TLB helps, but this is not an optionlighted strangely exteritors have problems with shadows on itiv experiencing very ugly thing when walking with lit torch - objects becomes lighten unsmooth(sorry for lng, im too russian.. im trying to describle thing like this6 im walking forward with torch. there is cave corridor in front, im directing there. as i steps closer its not smoothly becomes brighter as it must but as i close enough it lits instantly - after this it reacts normal smoothly)also sometimes some more distant objects lightens sooner than less distant ones im runnin win7 with 8800gt on p5n-t deluxe mb with 2xkvr800d2n5/2g from sata hddtried with and without v18 of obse, in xp mode and natively, with 2.0 and 3.0 shaders, with and without retexturing modsthis thing happens from both fps and tps views and seems depends on camera position help me please =) upd: tried clean tes4+knights+isles with default ini = same problem! Link to comment Share on other sites More sharing options...
ArmeniusLOD Posted September 3, 2010 Share Posted September 3, 2010 Sounds like a driver problem. If you're forcing any settings in the nVidia CP try setting them back to default. If your drivers are old try updating them. If you overclocked your shader processors or memory on your graphics card try setting them back to stock. If all this doesn't work go to Oblivion's shader folder, backup "shaderpackage013.sdp," copy and paste "shaderpackage019.sdp," and rename it to "shaderpackage013.sdp." If you have done this before, then try restoring the original *013.sdp file. Link to comment Share on other sites More sharing options...
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