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Oblivion Four Season Change


nico97

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Hello.I Maked A Big Mod Called Cyrodiil Snow Mod:http://www.thenexusforums.com/index.php?c=91,243,248 . I Wish Someone help me create some scripts (I'm not good with scripts) to ensure that every 2-3 months in the game changes textures and, therefore, change Season
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I can't exactly give you the entire help, because it'd be stupid of me to take something relatively not small on top of everything else, but I can give you something that might help. I wish I could help you further, though. I make sure I have room for small mod helps for anybody that needs it, but I can't take on something not small.

 

http://cs.elderscrolls.com/constwiki/index.php/Category:Time_Functions

 

Day of Week

http://cs.elderscrolls.com/constwiki/index.php/GetDayOfWeek

 

Current Weather

http://cs.elderscrolls.com/constwiki/index.php/GetCurrentWeatherID

 

Weather Strength

http://cs.elderscrolls.com/constwiki/index.php/GetCurrentWeatherPercent

 

 

 

Hope those help.

 

Be well, sleep well, fight well, live long.

~Ranokoa

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Does this mod you're working on make it summer in the mountains at the appropriate time?

 

I think it should. I've been wishing for a mod like that.

 

 

Sorry, I don't know much about scripting though. Good luck.

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I Don't Have The Problems To Change Time And Climates;I Only Have Problem To Changes The Textures In A Precise Time.

I Created The Textures .Now I Need A Script For Change Textures. To Combine With My Mod.

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  • 1 month later...

I Don't Have The Problems To Change Time And Climates;I Only Have Problem To Changes The Textures In A Precise Time.

I Created The Textures .Now I Need A Script For Change Textures. To Combine With My Mod.

 

You have already created the textures? Would you be so awesome as to upload them too?

 

As for changing textures on-the-fly, I think you'll need to modify Oblivion's code (as in the executable). Maybe the OBSE or OBGE folks can help you with that.

 

The only thing I can think of right now is replacing entire models depending on the season, perhaps by attaching a script to the various modified objects. This would probably be an enormous task though, and it wouldn't enable you to modify the ground textures and such.

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Would you actually have to change the textures themselves?

 

Could you not just tell the game to look at different .dds files for each texture? Assuming each texture is a record of course....

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Would you actually have to change the textures themselves?

 

Could you not just tell the game to look at different .dds files for each texture? Assuming each texture is a record of course....

 

Oops, that's what I meant.

 

Seems OBSE function SetTexturePath could be a start. Still, the ground isn't considered an object so would need some sort of special treatment.

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  • 2 weeks later...
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