Aisis Posted August 27, 2010 Share Posted August 27, 2010 Hi, I am a noob in Blender and NifScope, but manage to do some simpler stuff (static objects, clutter, furniture). Right now I have hit a snag. I need to create a multi-material collision for one of my beds. The original collision of the beds really can't do, since the shape is quite different. It's all nice and good as long as I have just one material for the collision, like the wooden parts, I just don't see a way how to make also a cloth part of the collision to work. I always end up with a collision that is either wood or cloth, but not both at the same time. :wallbash: I heard there is a way to do this in NifScope too, if you have two separate collisions exported (the wood part one and the cloth part one) and then be able to somehow put both of them in one mesh by creating another NiNode and add the collision there. I tried to do that and failed. It looks all good in NifScope and the CS - once in game the secon collision just isn't there. Does someone know how to do this? Either in Blender or NifScope is fine, just please bear in mind that my skills with both are in their diapers. :sweat: If you know how to solve this or about a tutorial you could point me to, then I'd be very grateful to you. Link to comment Share on other sites More sharing options...
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