mastar891 Posted November 30, 2014 Share Posted November 30, 2014 Sorry to make a whole thread about one question, but I was wondering if anyone knew how to run a function if a quest is completed. Something like: if THISQUEST is complete thenDO This I tried doing something like: if GetQuestCompleted LTMain == 1 player.moveto MyMarkerRef StartQuest LTSecond endif Although I'm unsure if I'm using GetQuestCompleted correctly. Any help would greatly be appreciated :D Link to comment Share on other sites More sharing options...
Ladez Posted November 30, 2014 Share Posted November 30, 2014 Just use these two lines in the result script of the stage that completes the first quest: player.moveto MyMarkerRef StartQuest LTSecond Link to comment Share on other sites More sharing options...
mastar891 Posted November 30, 2014 Author Share Posted November 30, 2014 I'm actually trying to work with FadeToCreditsTimerScript which is like after the game ends. In a nutshell I'm trying to make it so that if you were to end the game with this battle, then you'd continue the game and with this quest. Link to comment Share on other sites More sharing options...
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