Trypal7 Posted August 28, 2010 Share Posted August 28, 2010 not sure what I'm doing wrong but somehow I'm goofing up, I'm trying to make copies of the 44 magnum revolver so when I'm in the game I have the stock 44 magnum and also the custom 44 magnums I want to work on, so a total of 3. How should I do this? Geck won't save my settings...I did this before with the shotguns and can't remember how I did it now...:/ Should I do it plugin style or 3 seperate new guns? each way I can't remember how exactly, I hit save, and go to open it back up and nothing was saved. What I want to do is this, I want 3 guns, one stock 44 mag, one super mag which is the blackhawk, and a 454 casul which is where I want to change the stock file with a plugin and make it a 5 shot gun with the damage set to 150 and the critical damage set to 85. Why I can't get it to work I don't know..please tell me what to do. Link to comment Share on other sites More sharing options...
ultskeletor Posted August 28, 2010 Share Posted August 28, 2010 In the GECK, load up only those files you specifically need (if any) and the Fallout 3.esm. Don't set an active file. The GECK may warn you that you haven't set any file as the active file (if you're only loading ESMs and no ESPs, you won't get a warning.) After all the loading is done, find either the .44 magnum or the Blackhawk weapon record under the Weapons section. Double-click it to open it up. Change the ID to something else, WeapCustom44Magnum or whatever you'd like to call it. Hit Ok, the GECK will give you the option of generating a new record. Do that. Now, you can edit the original 44 magnum, Blackhawk, and the new one you made however you like. When you attempt to save, because you have not set an active file, the GECK will prompt you to enter a file name that will become the ESP containing your changes. If you don't place your custom weapon in the world, or add it to any of the lists or NPCs, the only way to get it will be through the console. Any changes you made to the 44 magnum and Blackhawk will be present when those items spawn in the game world without having to do anything else (unless your changes get overridden by another mod later in your load order.) Link to comment Share on other sites More sharing options...
Trypal7 Posted August 28, 2010 Author Share Posted August 28, 2010 Ok, I think I see what I was doing wrong, I'll do that, thank you. Link to comment Share on other sites More sharing options...
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