McGilberts Posted December 2, 2014 Share Posted December 2, 2014 Hi, I'm having a little problem with getting a very simple mesh working in Skyrim.Since im completly new to 3D modeling, i just made a simple cube, which is used as a circlet dummy.I weight painted the mesh to the NPC Head bone, and i think somthing went wrong there.The Problem is that the cube dosen't follow the head properly.While walking everything seems ok, but as i sneak the cube is floating in the air, just there where the head would be while walking.As i jump or fall, the cube is following the head, but not correctly. To me it seems that the mesh is following a different bone ( maybe the skeleton root...? ) but not the NPC Head bone. The funny thing is, in 3ds everything works fine.No matter which animation i import, the mesh does exactly what it should do... Any ideas ?Thanks in advance. Link to comment Share on other sites More sharing options...
stormshallow Posted December 2, 2014 Share Posted December 2, 2014 I'm not that knowledgeable about this kind of thing but, perhaps the problem is in Nifskope with the number for the BP_TORSO or maybe it is a problem in the numbering in the creation kit. Link to comment Share on other sites More sharing options...
stormshallow Posted December 2, 2014 Share Posted December 2, 2014 The way that you can check is by looking at your file in Nifskope NiNode----NiTriShape-------BSDismemberSkinInstance Then look down in the block details Partitions---Partitions--------Body Part if it is a circlet then it should say SBP_142_CIRCLET Link to comment Share on other sites More sharing options...
McGilberts Posted December 2, 2014 Author Share Posted December 2, 2014 BSDismemberSkinInstance is set to SBP_142_CIRCLET, things in CK are seeming fine. Link to comment Share on other sites More sharing options...
stormshallow Posted December 2, 2014 Share Posted December 2, 2014 I don't know if this is relevant question, but does it seam to work fine in the CK preview window, but not in the CK Actor editor window? Link to comment Share on other sites More sharing options...
McGilberts Posted December 4, 2014 Author Share Posted December 4, 2014 I think i fixed it.It seems that the Problem was the BSLightingShaderProperty which i didn't copy from another nif but added manually.So i think what happend is that the mesh follows the skeleton correctly but the texture ist not applied correctly to that mesh. After copying the BSLightingShaderProperty from anathoer mesh, everything is fine. Link to comment Share on other sites More sharing options...
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