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3ds max Weight painting issues ?


McGilberts

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Hi,

 

I'm having a little problem with getting a very simple mesh working in Skyrim.

Since im completly new to 3D modeling, i just made a simple cube, which is used as a circlet dummy.

I weight painted the mesh to the NPC Head bone, and i think somthing went wrong there.

The Problem is that the cube dosen't follow the head properly.

While walking everything seems ok, but as i sneak the cube is floating in the air, just there where the head would be while walking.

As i jump or fall, the cube is following the head, but not correctly.

 

To me it seems that the mesh is following a different bone ( maybe the skeleton root...? ) but not the NPC Head bone.

 

The funny thing is, in 3ds everything works fine.

No matter which animation i import, the mesh does exactly what it should do...

 

Any ideas ?

Thanks in advance.

 

 

 

 

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The way that you can check is by looking at your file in Nifskope

 

NiNode

----NiTriShape

-------BSDismemberSkinInstance

 

Then look down in the block details

 

Partitions

---Partitions

--------Body Part

 

if it is a circlet then it should say SBP_142_CIRCLET

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I think i fixed it.

It seems that the Problem was the BSLightingShaderProperty which i didn't copy from another nif but added manually.

So i think what happend is that the mesh follows the skeleton correctly but the texture ist not applied correctly to that mesh.

 

After copying the BSLightingShaderProperty from anathoer mesh, everything is fine.

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