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Guild Faction/idea


spawn690

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Well you can join the good side, the dark side the fighinging side, but what about the forbiden side?

 

Have you ever wanted to be a Necromancer, well i do and i dont have the time to make a mod, heres some ideas i got if you wnat to take it over ~im more then willing to be tester of the mod~

 

Manninamcor (sp) or w/e that big nasty guy is in the necromancers guild becomes your Guild leader

-Robes of the necromancer coispond to your rank ie

|_ same as the mages guild, but for conjuations and stuff along those lines

-Get nasty spells that allow more then 1 summon creature

-Work on destroying the mages guild in the imperial city, starting with that groove place

-Work your way up to Manninamcors 2nd hand, then guild leader

-Get the power of that Mann, guy ~may be a bit overpowerd can be delted~

-Destroy the Mages guild 1 city at a time

-Capture souls and raise an undead army to finish of Traven

-Multi quests that make you raise in ranks

-Take out the guy "that has whats it hell" helm, and defend off a legion of battlemages to rescue that lady whom betrays the mg-mage guild- and give the ammy to you.

-new powerful undead spells including a reincarnate.

-attaked on site by ne mage guild ~if in robes of the necro~

-some new attack spells for necros, using the powers of human souls in black soul stones ~new spells and animations~ i.e. tm. Bone Spear ~diablo II lod fans :D~

 

If your interseted in helping or taking part in this mod send me a e-mail

[email protected]

if you do i want just some credit . ex. Idea, creation testing. ^^ ty and if no 1 does the i guess i will embark on a person project hahahah thanks guys.

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  • 2 weeks later...
  • 2 months later...
There is already a necromancer's guild mod (probably multiple ) being worked on. There are some threads about it on the official forums. How about joining them? Just go to the oblivion mod section, and search for necromancer. It would be better to have one great necromancer guild than 5 smaller ones, conflicting with each other.
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Great idea... How much is done? How many custom animations finished yet? ;)

I've spent a month on my necromancer mod. Yet I've only finished four spells and 3% of the main interior... :(

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Update:

I have created 2 new Creatuers and a few new nps, some misc book times, and the first of many HQs of the necromancer.

"The Lich Lord"

"The King of Skeletons"

 

The Spells i made that will have a quest will be parts of the Necromancer Faction up ranking for instance.

Mannimarco or someone of high ranking will order you too a dungeion to ambush a Mage guild magician studing there. Upon his death you find a secret journal that he was sent to destroy the book is from the master necromancers own publication titeld "To Summon the Lich Lord." within the book it tells you of some keys you need to unlock this ancient magick. First is an varla stone (easy to aquire) and next is the blood of a lich lord (only one place)

things like this, so on so forth will make a large portion of my guild along with those with the ambtions to kill every mage guild headquarters and get away with it

 

Each with there own spell to summon them and will be a quest to aquire each.

A new spell to instanly kill any, ANY, creautre or NPC in the game. Over powered? yes? well thats good because i balanced it with the ability to only cast it twice in the entire game.

 

I've been working on them almost all week, the reason i havnt made alot of progress is i've ran into several scripting problems.

 

I will need some scripting help in a few weeks from now, however im okay right now.

 

What is that mod anyone know that allows you too float like a lich? ima need that

 

~just a fast update from~

-Shane

 

P.S.

I would love for any feedback or ideas to put into this mod.

 

P.S.S

I know its gonna be a huge problem to overcome, but how do can you make it so you can kill people and it not be a crime let me know if this idea will work.

Either

attach a new script line on each member of the mages guild to reduce your fine to 0 or crime to 0

or

make each mages guild door with a script connected that if you are the player no NPC "teleport" you to a duplicate cell with a door that cant be activated unless your the npc to leave , with duplicate NPCS inside that you must kill and cause havoc and whatnot, then once they are all dead replace the current door (the normal one that the guard could of went in) with a door that says somthing like "Destroyed

"town in question" Mages Guild"

 

thanks

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Destroying the existing Mages Guild buildings and NPCs is a VERY bad idea. It'll break a lot of quests and conflict with MANY mods. I suggest building/copying your own MG lairs.
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what you mean is....

 

Build new Lairs in the town or around tamriel? that you would lay waste too, but that wouldnt solve to rivalry problem all to well, i want the necromancers to destroy the mages guild Traven included muhahahah. I do see how it would mess with other peoples mods, once you completed the quest. anyway around it? Any ideas on how to fix that? well thanks for the imput :D

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Destroying the existing Mages Guild buildings and NPCs is a VERY bad idea. It'll break a lot of quests and conflict with MANY mods. I suggest building/copying your own MG lairs.

 

I agree.

 

You should simply create a new town (accesible only by teleportation via some script in some quest) and add a NEW Mages Guild along with new npcs for you to kill.

 

If creating a town is too much of a pain, you could simply place the Guild in the middle of nowhere... but you get the idea.

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