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BFG's Enhanced Armory Realism (BEAR)


BFG99

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Link to previous discussion thread: http://www.thenexusforums.com/index.php?/topic/224920-bfgs-swap-broken-armor-or-weapons%3B-item-health-scales-enchantments/

 

You can find the mod here: http://www.tesnexus.com/downloads/file.php?id=32914

 

BFG's Enhanced Armory Realism (BEAR), v1.71

Formerly known as "BFG's Swap Broken Armor or Weapons, & Item Health Scales Enchantments"

Released August 31, 2010

 

*****THIS MOD REQUIRES OBSE v0018 OR NEWER***** Download OBSE

 

General Mod Description

This mod aims to improve the way weapon and armor condition (health) impacts your game, increasing immersion and making the game more difficult.

  • All settings are customizable! All mod features as described below can be toggled on or off, and the strength of enchantment scaling on armor and weapons can be tailored to your tastes.
  • New! By request, the mod is now compatible with OBSE 18. However, OBSE 19 - Beta 3 or better is recommended to take full advantage of the scripting.
  • New! Clothing can give a small armor bonus while it is being worn. The armor bonus given depends on how heavy it is, and what part of the body it covers.
  • Broken armor can no longer be worn. It is replaced with the highest value clothing in inventory, giving the impression that that clothing was being worn underneath.
  • Magical enchantments on armor and weapons scale according to the armor or weapon health.
  • A new weapon will automatically equip if the current one just broke, or was disarmed. Preference will be given to a high-value weapon of similar type.
  • Broken armor or weapons fall to the ground during combat.
  • All of the above applies to the player and NPCs.
  • Starting with version 1.50, a script is included that allows for safe and quick upgrading, uninstalling, or configuring of the mod.

 

Important Warning: Upgrading From v1.50 or Earlier of This Mod

Earlier versions of this mod made it difficult to upgrade, uninstall, or change INI settings without permanently affecting the enchantments on your equipment. Starting with version 1.50, I have included a script that will allow you to upgrade, uninstall, or reconfigure the INI with ease. However, if you are currently running a version earlier than 1.50, you must first complete the steps in the KNOWN ISSUES section. (Otherwise your game can be permanently affected.) After those steps are completed, just install, upgrade, uninstall, or configure according to the directions in those respective sections of this document.

 

Detailed Features Description

Full details of how the mod works, and what changes it makes, are included in the Readme file. The Readme is included with the mod and is also available as a separate download.

 

To Install, Upgrade, Uninstall, or Change INI Settings

Please see the included Readme file for detailed instructions. Because of the nature of the changes this mod makes, enchanted armor and weapon statistics can be permanently damaged if the steps in the Readme are not followed. I have included a special upgrade/uninstall script with this mod to make doing so much easier.

 

Known Conflicts

This mod will conflict with mods such as CAN'T WEAR BROKEN ARMOR or UNEQUIP BROKEN ARMOR that have similar behavior.

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A new version of this mod has been posted, 1.71. It fixes a problem in 1.70 that could cause game destabilization in rare cases, and also halves the amount of time two of the scripts take to run!
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I like all of it except one thing:

 

Highest value clothing under the armor. If I have a silk robe, but I'm doing battle in the Oblivion Realms, I'm not going to put on my silk robe under my Iron Armor and get it all soiled and smashed. I think you should actually put the lowest value clothing in the inventory under the armor.

 

I like the dropping thing a lot though.

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I like all of it except one thing:

 

Highest value clothing under the armor. If I have a silk robe, but I'm doing battle in the Oblivion Realms, I'm not going to put on my silk robe under my Iron Armor and get it all soiled and smashed. I think you should actually put the lowest value clothing in the inventory under the armor.

 

I like the dropping thing a lot though.

 

Hmm, that does bring up a good point. The thinking was that the highest value clothing is likely to be enchanted, and (usually) you'd want to equip the strongest enchanted clothing you have. While I'm not planning to change how this piece works, the next thing I plan to add to the mod is the ability for the player to specify which clothing or weapons they want to auto-equip. So you'll eventually be able to choose what you want. :)

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A few people reported problems with the new "clothing gives a small Armor Rating bonus" feature of this mod. I have posted a new version, 1.72, that I believe fixes the problem - and also makes a few improvements in general to how that feature works.
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A new version posted, 1.75, with some additional bug fixes and miscellaenous improvements, and the option for broken armor or weapons to completely disintegrate.

 

EDIT: Well, it looks like I made a really stupid mistake in version 1.75 that had unexpected consequences. Fixed in 1.751 :)

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  • 1 month later...

Wow, I really let this thread get buried!

 

My work on the Amber and Madness weapon expansion mod is wrapping up - we're hoping to release the first version of that mod in about 2 weeks. As such I've started thinking about further changes/improvements I can make to this one.

 

Anyone have suggestions or feedback?

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