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Teddy Grenade explodes in wrong place


neocirus

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I'm having 2 issues with a weapon i'm creating.

I'm trying to make a hand grenade that looks like a teddy bear.

 

1st- When I throw the Teddy Grenade it looks like and bounces like a stuffed teddy would. However, the explosion will always be at my feet regaurdless of where the teddy lands.

To make it all I did was copy the form data and changed Grenade Frag to Teddy Grenade and made it into a new form Id. I did the same with the Grenade Projectile form. It should have the same stats as a regulare Hand Grenade. I just replaced the grenade model with the teddy bear model and changed the name. Also changed G

 

2nd- The equip model and the cooking model (pin pulled holding in hands) are still from the Hand Grenade. In the air and on the ground it has a Teddy Bear model.

 

I'm sure these are noob mistakes. But an expert tip or two would help me a lot.

 

 

Unrelated question.

 

For the Name Teddy Go Boom or "Teddy G" as in the Real OG, he's da bomb.

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I'm more confused about the way it explodes. I didn't change any stats or values except for the one for the model it's self. Grenade mesh -> Teddy Bear mesh. Only thing I can think of is that the bear is to large and messes with the impact data? When it comes to using modeling programs I have about 2 hours of experience. I've messed around with the construction sets for Morrowind, Oblivion, and Skyrim, but nothing past placing objects or swapping mesh/textures that I downloaded from the internet.

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