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Don't be scared.....


Elrynon

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Hey everyone, just picked up TW1 and TW2 and decided to check out the mods for TW1 (TW2 will come later) I MIGHT have gone overboard but there were so many good looking mods that I'm going to try my best to get them to work. My problem is, that I don't have the knowledge about this game/these mods that you all have so I'm hoping that people will take a look at the list of mods/packs/etc I'm interested in and tell me what is going to be redundant and what might not work together. So further ado, here we go.....
-The Rise of the White Wolf
-Merry Witchmas
-Han Gives Han NOT Berbercane
-Plentiful Herbs for TW1
-Wolf Companion for TW1
-Grass-Green Shani Outfit for TW1
-Leuvaarden Buys Salamandra Badges
-Catlike Eyes For all Witchers
-Dark Leather and Left Arm Chainmail Armor Mod
-Dontforceminreqs Low Res Texture Fix
-Entrapped
-The Witcher Texturen Mod
-The Witcher: Hi-Res Character Models
-And a Curse, and Love, and Betrayal
-The Crossroads
-Birth, & Virgins
-Deception
-Medical Problems
-The Wedding
-Deceits
-The Witcher: Perfect Rain Mod
-The Witcher: Perfect Blood Mod
- More stuff mod
I know that I read in a post somewhere else that Corylea suggested installing mods one at a time in the override folder, loading the game, getting your item, saving the game, quitting and then move onto the next mod. How do I keep some of these mods from overwriting each other? Or is it one of those things I'm just going to have to dig even deeper about? I.E. - how to stop ROTWW from overriding Dark Leather and Left Arm Chainmail mod? Or, honestly pretty much any of these texture mods? If this question makes sense at all???.......
Also, I have both games on steam. I'm ASSUMING that shouldn't matter? They'll go into the C:\Program Files (x86)\Steam\SteamApps\common\The Witcher Enhanced Edition\Data\Override folder correct? Except for ROTWW of course which goes into the root folder. I also saw some people recommend to get my cd key from steam and then go to gog.com and get THEIR version because some of this stuff is added in there by gog? I only saw this mentioned in one or two places so not sure about the validity of this? I appreciate any/all help with this giant list. Can't wait to see these mods in action!
TL;DR = Please read anyway. :D Need help with organizing/installing all these mods. Thanks!
Edited by Elrynon
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  • 2 weeks later...
  • 4 weeks later...

well ill take a crack at this one....at first glance id say your fine as long as you dont hit any overlapping mods, and i dont "think" any of those collide but still make backups just in case. i pile on mods too but the art to it is only tap into one mod per type unless their compatible, ie; face+eye mod. or swords and armor mod each are separate and clean. but if for example you get two mods that change the same thing at the same time, boom, nasty side effects.just install them all one by one and keep an eye on overlapping files and when in doubt read the install directions on the original page....oh! always bookmark those you never know when a bug fix or a cool update will make things even better:)

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  • 2 months later...

Hey Journeyman,

Sorry for taking so long to reply and say thank you for responding to this. I didn't realize that I wouldn't get an email saying anyone had responded and after awhile I stopped checking the page. Unfortunately I haven't had a chance to try these mods out yet. For now it's up in the air, but I wanted to at least stop in and say thank you! As soon as I get a chance to actually sit down and start installing mods and play the game I'll let everyone know how it goes.

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  • 9 years later...

The adventure mods are standalone and don't interfere with each other- one can safely install as many of them as possible. From the list, these are - Merry Witchmas, Entrapped, And a Curse, and Love, and Betrayal, The Crossroads, Birth & Virgins, Deception, Medical Problems, The Wedding, Deceits.

One thing I noticed that "conflicts", is when you have "The Crossroads" adventure installed when you're playing the vanila main campaign, the area south of Murty Waters can be called "Ellen's Camp" as in The Crossroads, instead of the vanilla name. Other than that, I've never seen any conflict. 

Texture mods will conflict, because they usually change and upscale the same files from the game- the safest way is to make sure there are no conflicting duplicates in the override. Rise of The White Wolf is an extensive mod that changes many things, characters' textures included- but the manual version helps with customisation. 

Sorting through duplicates by oneself can be tiresome, so here's a tool that's handy in such need- Duplicate Search Tool at Dragon Age: Origins. It's for DA:O by default, but you can use it for any folder path- just point it to The WItcher/Data/Override.

And since the time you had posted your question, there came out a nice bug-fixing mod- Project Mersey - The Witcher Fix Pack at The Witcher Nexus. Very useful for players that start their journey with the first game or for people who'd wish to come back to the game after years. 

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