robertkor Posted September 2, 2010 Share Posted September 2, 2010 3ds has no subsurf functionthats the problem it has a actual hair/fur tool but its rather limeted Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 2, 2010 Share Posted September 2, 2010 (edited) Wait I just saw the pic and realized my way wouldnt work Sorry Edited September 2, 2010 by alonsomartinez Link to comment Share on other sites More sharing options...
robertkor Posted September 2, 2010 Share Posted September 2, 2010 picture of the rough mesh incoming if lord frosty likes the shape and all then ill finish smoothening it out unwrap the UVW Rar it up and send it over http://i301.photobucket.com/albums/nn66/trebor_the_armbreaker/tetsaiga.jpg?t=1283393978 the purple is the fur area, the hair isnt exactly long though Link to comment Share on other sites More sharing options...
Deleted1848331User Posted September 2, 2010 Author Share Posted September 2, 2010 (edited) A bit too curved at the tip. Like ya said hairs too short. Then the blade is too thick nearing the hilt. It's supposed to grow thick about a fourth into the blade. Other than that its perfect. Just my constructive criticism :thumbsup: I'm just happy someone actually decided to do this! Heheheh, maybe I can get you to do another blade from the series when this is done... rofl. Edited September 2, 2010 by Guest Link to comment Share on other sites More sharing options...
robertkor Posted September 2, 2010 Share Posted September 2, 2010 after adding the fur to the mesh the poly count is OVER 9000!!!! Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 2, 2010 Share Posted September 2, 2010 That is a lot for a weapon model Link to comment Share on other sites More sharing options...
Deleted1848331User Posted September 2, 2010 Author Share Posted September 2, 2010 IT DEMANDS PERFECTION!!!! lol. How could we get the poly count down to average for an anime sword? And if theres no possible way I'd like to get the mesh to put ingame to see how much my game lags with it xD Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 2, 2010 Share Posted September 2, 2010 Idk how in 3ds max and how much did 3ds cost you Robert ? Link to comment Share on other sites More sharing options...
robertkor Posted September 2, 2010 Share Posted September 2, 2010 the fur count is somewhere in the 10,000s making each fur a poly uploading a img now http://i301.photobucket.com/albums/nn66/trebor_the_armbreaker/tetsaig2.jpg?t=1283395106 Link to comment Share on other sites More sharing options...
Deleted1848331User Posted September 2, 2010 Author Share Posted September 2, 2010 That is perfect... I'm speechless. Link to comment Share on other sites More sharing options...
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