SerpentofShadow Posted July 19, 2006 Share Posted July 19, 2006 Hello all, I am in need of some scripting help. I am working on a custom created character generation script. I know that implimenting it with both a quest and a script helps, and thus I am doing that. The main problem I have though is that is I use "ShowClassMenu" and then later use "ShowBirthsignMenu" they will both pop up at once. Is there anyway to make it so that the menus will wait until first the race selection is done, then the class, then the birthsign? Thank you all for your time. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 19, 2006 Share Posted July 19, 2006 When you have the first one called, have it set a stage in a quest script after showclassmenu. Right after that, have it check to see that that stage has been completed, and (within the same "if" conditions) have a menumode == 0. Within that statment have it do showbirthsignmenu. kinda like short stage begin gamemodeset stage to getstage ;your quest ref hereif stage == 20 && menumode == 0 showclassmenu set stage 30elseif stage == 30 && menumode== 0 showbirthsigmenu setstage 40endifend Link to comment Share on other sites More sharing options...
SerpentofShadow Posted July 19, 2006 Author Share Posted July 19, 2006 For some reason checking to see if menumode == 0 slipped my mind completely. Thank you very much. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 19, 2006 Share Posted July 19, 2006 Yeah, it's always the easy stuff that leaves you banging your head against the monitor for a few hours. Try doing complex packaging functions, trying to figure out why a package isn't being used, look at the package, look at the script, fiddle around with the numbers a few times, make sure the package is on the NPC, make sure the script is on NPC. Start up and shut down the game 8-9 times, only to find out that it was because one setting wasn't made to the NPC. Link to comment Share on other sites More sharing options...
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