LordEmm Posted September 2, 2010 Share Posted September 2, 2010 So merging and getting things to work is fun. Now here i am standing in Megaton and i notice... the Water around the bomb is gone. When i wade close though i still hear splashing sounds, and i get rad damage. So... What mod could affect that? I looked into Fellout, but didn't see anything there (or maybe i am just not versed in it yet). I have no other mods that modify that area, although i do use Real Injuries Primary Needs (which modifies water in general). But again i see nothing partaining to the Megaton Water... So can anybody tell me where it is defined? Maybe that helps me track down what causes it to disappear? Link to comment Share on other sites More sharing options...
hikky71 Posted September 2, 2010 Share Posted September 2, 2010 The water around the bomb is created by the "Water Height" value in the CELL record for MegatonPlaza (0002dbb), not by a water plane as is often used in other places. If you have a mod that adds a water plane in that cell, it might have been changed (GECK has an annoying habit of changing this when water planes are added). Start FO3Edit and let it load your current set of plugins:* Type 2dbb into the FormID search box. This will hilight the MegatonPlaza cell.* In the right pane, look for a value called XCLW - Water Height (it should be set to 11674). See if any other plugin than Fallout3.esm modifies this value. Link to comment Share on other sites More sharing options...
LordEmm Posted September 3, 2010 Author Share Posted September 3, 2010 The water around the bomb is created by the "Water Height" value in the CELL record for MegatonPlaza (0002dbb), not by a water plane as is often used in other places. If you have a mod that adds a water plane in that cell, it might have been changed (GECK has an annoying habit of changing this when water planes are added). Start FO3Edit and let it load your current set of plugins:* Type 2dbb into the FormID search box. This will hilight the MegatonPlaza cell.* In the right pane, look for a value called XCLW - Water Height (it should be set to 11674). See if any other plugin than Fallout3.esm modifies this value. Many thanks for the tip. I have been going through it cell by cell and changed the water height back to the default. But no change, there still is no water. I have also noticed another missing puddle. When you exit Vault101 (i think it is block -1,1 sub-block -1,-1 called Vault Exterior. It is right where the Mantis Suit armor mod would be placed) and go down the hill there is a broken street. Just where the street enters the ground should be a puddle if i am not mistaken, as i get the sloshing sounds when i walk through there, and rad damage also. Right before the Megaton entrance, a little in front where the beggar usually sits there IS a green sludge pit. So i guess some water works. Just wondering why it isn't visible in other places. I can't seem to upload screenshots, but i'll add links so you know what i mean: Megaton There is water... or something Again no water This is driving me nuts. I can't see any conflicts regarding these areas. In fact the only mod i see changing anything at all regarding the water level in some areas is one of the official DLCs (either Broken Steel or Point Lookout, forgot which one), which sets the level to default in some areas where it was around 10000 before. Although it does not touch the areas that i mentioned... Please somebody help me solve this. It just looks strange in Megaton (and i assume this will be the case in many other places as well). Link to comment Share on other sites More sharing options...
LordEmm Posted September 3, 2010 Author Share Posted September 3, 2010 Just as an addition, i tested this with only the DLC activated. Same result in both places where the water is missing. Could it be that with archive invalidated it doesn't find the mesh/texture for the water? Do you think it would help to unpack the BSAs and have everything extracted? But then again shouldn't i be getting the red diamonds with the ! in it? Link to comment Share on other sites More sharing options...
LordEmm Posted September 3, 2010 Author Share Posted September 3, 2010 Okay, after hours of testing i found the culprit. It is indeed Fellout and it is the Water itself that has changed it's properties. I made a screenshot with FO3Edit showing what is wrong, but i do not understand why it does not work, as i have no idea what the color tags do. As you can see in this picture i made an entry in an ESP called "mergeable2" (a kind of pre bashed patch merged patch) that overrides the water entry for the Megaton Bomb again (leaving all other data as Fellout wants it). With that i could prove that it is indeed THIS entry that makes my water go invisible. I have no idea what is going on, as far as i understand none of the color entries are completely transparent, so why does it not work as it should? Any help is very much appreciated (and of course will receive a Kudos from me)... the FO3Edit data Thanks in advance for any ideas... Link to comment Share on other sites More sharing options...
hikky71 Posted September 4, 2010 Share Posted September 4, 2010 That doesn't look too odd, though I'm not sure. I haven't played with water much. In-game that is. :pirate: BTW Do you have a lot of inactive plugins in your /Data folder (apart from those 130 active)?I've read somewhere that the game engine freaks out if you have more than 400 bsa esm esp in total. I haven't gotten there myself yet so I don't know if it's true. Link to comment Share on other sites More sharing options...
LordEmm Posted September 5, 2010 Author Share Posted September 5, 2010 Well as i said if i use the Fellout values, then it is invisible... if i override it, then it is normal Fallout water. I have found a compromise. Edit ONE of the color date (either shallow, deep or reflective) back to the Fallout default and it will work... and as a bonus the water will look different from place to place., Kinda cool. But still not ideal and not what Fellout intended. And no i do not have more mods in the folder (i tend to hide them with GaryBash if i do not use them). In fact i posted in another thread that my game freaks out at around 145 or so... so i always keep it well under that. Link to comment Share on other sites More sharing options...
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