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Request: WH40k (or fantasy) Daemons, playable.


skweeky

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Hello all, I have a request for any and all modders out there. Could you make a mod with playable Bloodletter, Daemonette, Plague-bearer, and Pink Horror races. See here (http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat440201a&rootCatGameStyle=) for examples.

 

Some ideas. These will comply with "fluff" (background for you non-wargamers) as much as possible, though some will be just for fun)

1.0 All

1.1 Have a greater power where the lesser daemon (Bloodletter, Daemonette, Plaguebearer, and Pink Horror) can turn into its respective greater daemon (Bloodthirster, Keeper of Secrets, Great Unclean One, or Lord of Change) for 180 seconds once per day. This should confer bonuses to stats.

link to greater demons http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat440199a&rootCatGameStyle=

 

1.2 Have a lesser power to summon a demonic steed.

1.2a Bloodletter- Juggernaut. http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440200a&prodId=prod890007a

1.2b Daemonette- Seeker. http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440203a&prodId=prod860014a

1.2c Plague-bearer- Palanquin. http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440199a&prodId=prod1170197

1.2d Pink Horror- Disk (basically a ridden screamer) http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440203a&prodId=prod1170227

 

1.3 All race-special weapons, gear, and spells should be leveled to keep them worth using. This would require a script similar to that found in the "quest award leveler" mod. (Or so I imagine)

 

2.0 Race Specific

2.1 Bloodletter

2.1a Have increased blade skill, and start with a sword as shown (can't remember what it is called).

2.1b Start with custom leveled heavy armour, see 1.3

2.1c Have higher than average strength and have slightly higher than average endurance.

 

2.2 Daemonette

2.2a Have increased hand to hand skill and start with "rending claws" (light armour gloves that increase H2H and look like the talons, should level as with 1.3)

2.2b Start with custom leveled light armour, minus gloves, see 1.3

2.2c Have higher than average speed and agility, at the cost of endurance.

 

2.3 Plague-Bearer

2.3a Have increased blunt (to mix it from Bloodletter) and with "Plague Mace" (rather than Plague-sword).

2.3b Start with custom heavy armor, rusted and worn.

2.3c Have much higher than average endurance, at the cost of speed and agility.

2.3d Start with every possible disease, these should be incurable. To balance this, they should be very hard to kill (ie: increased health) to comply with fluff.

2.3e Have an additional greater power to summon a nurgling (http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440201a&prodId=prod1170221) pack for 180 seconds.

 

2.4 Pink Horror

2.4a Have increased magical abilities, at the cost of not being able to wear armour/clothes at all.

2.4b Start with a custom staff, enchanted with "Bolt of Tzeench" and custom spells "warpfire" and (when in greater daemon form) "Bolt of Change".

2.4c Have higher than average intellect and willpower, at the cost of strength.

 

I hope all that makes sense, and I hope someone steps out to try and meet my (absurdly?) high expectations.

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