LucyBlue Posted September 3, 2010 Share Posted September 3, 2010 I'm providing a screenshot to show how I'm trying to do it, but it's not working. I'm trying to apply an effect ONLY ONCE to keep it from flickering. It seems to shut the effect off momentarily when applying the new one. In addition, the effect also has a particle system. When multiples of the same effect are applied, it will actually create additional instances of the particle system. This leads to a runaway effect where the NPC quickly becomes just a cloud of particles that completely chows down on the framerate. The thing is it doesn't work the way I have it implemented. It still continues to stack the effect. Does anyone know how to accomplish it? I really need to have it so that the effect will NOT trigger if the NPC already has it applied. (EDIT)Nevermind, I figured out how to use isSpellTarget properly in a script Link to comment Share on other sites More sharing options...
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