senterpat Posted December 7, 2014 Share Posted December 7, 2014 So I hate a fire axe trap thingy I rigged up, it has the animation and everything, but I can't figure out to script when it hits the player. Is there a way to detect when the player or any actor comes in contact with a mesh or its collision? Link to comment Share on other sites More sharing options...
Hemingway308 Posted December 7, 2014 Share Posted December 7, 2014 Use a trigger, read this tutorial: http://geck.bethsoft.com/index.php?title=Bethsoft_Tutorial_Basic_Quest Link to comment Share on other sites More sharing options...
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