Jump to content

Description Text Colour


KDStudios

Recommended Posts

Hey there,

Recently it's come to my attention that using BBCode on a Fallout3nexus mod description works only sometimes.

And when I say sometimes I mean:

- Sometimes posts correctly

- Sometimes just shows the code and fails

- Sometimes does something completely different.

 

Well basically what I'm asking is can the bbcode be fixed?

 

This happened QUITE some time back and I mean a few months ago.

 

Not sure if anyone else has posted here.

 

But I will use this as an example as BBCode seems to work completely fine on the forums

 

Here is my description for one of my mods, copy and pasted from the edit itself without any editing:

 

====== BE SURE TO VISIT ========

http://www.KDStudios.webs.com

==============================

 

KDStudios Presents:

Abominations in Wasteland

 

 

!!****!!MOTHERSHIP ZETA DLC IS REQUIRED!!****!!

!!****!!FOR FILE02 MARTS MUTANT MOD IS REQUIRED!!****!!

 

 

Description:

__________________

 

After a lot of nagging by people I've finally made this. Abominations roaming the wasteland!

 

The cloning sequence of Mothership Zeta meant far too many dangerous Abominations, so as a way of removing them they made a mini experiment. What would happen if they set loose a few upon the capital wasteland. The experiment went out of control and now Abominations are integrated with almost all Feral Ghoul groups. Enclave and Brotherhood scientists alike have tried to figure out why the Abominations are "friends" with Feral Ghouls and it would seem that the DNA used to replicate the Abominations came from People from before the war. Most Feral Ghouls are from before the war and may appear like "Family" to the Abominations after they were discarded by their former masters. Beware! These guys are dangerous in packs.

 

 

File01: KDS Abominations in the Wasteland - This is for those people who do not have Marts Mutant Mod.

 

File02: KDS Abominations in the Wasteland for MMM - This is for those people who do have Marts Mutant Mod, add this to Increased or Increased Increased Spawns and you will have yourself much fun indeed!

 

Install:

__________________

 

Unzip to ..\Fallout 3\Data

 

Enable the mod in the fallout 3 Launcher or FOMM data sub folder.

 

 

Uninstall:

__________________

 

-Uncheck the esp.

-Delete the .esp in Fallout3\data.

 

 

NOW

This is what it looks like on the actual mod:

 

http://www.fallout3n...le.php?id=12123

 

So yes, can someone look into this please?

 

Ps. Before you guys say, no this is not for downloads

I purposely used a not so popular mod which coincidently is the first on my list.

 

 

ISSUE RESOLVED! =3

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...