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How to change the level of a NPC companion


youtch

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Is there anyway to change the level of a NPC companion?

 

I am using some mods, and some of them might prevent my companion from leveling-up norammly with me.

 

Is there anyway I can change the level of my companion through a cheat and console command?

 

I understand that this information is stored in the savegame

Is there any savegame editor I could use to edit the NPC companion level?

 

Many thanks,

Yann

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Is there anyway to change the level of a NPC companion?

 

I am using some mods, and some of them might prevent my companion from leveling-up norammly with me.

 

Is there anyway I can change the level of my companion through a cheat and console command?

 

I understand that this information is stored in the savegame

Is there any savegame editor I could use to edit the NPC companion level?

 

Many thanks,

Yann

 

 

 

 

 

Changing levels does nothing if it is on a companion. It only works on you to place more hard creatures/monsters to kill. Changing skills/attributes does wonders to help you throughout the game. I don't know how you would change the skills/attributes on a companion.

 

Here is the on self commands:

 

modpcs , [skill of your choosing] [however much you want to raise it by] - modify a skill

modpca , [attribute of you choosing] [however much you want to raise it by] - modify an attribute

 

examples:

 

modpcs , acrobatics 50 - modify acrobatics 50 pts.

modpca , strength 3000 - modify strength... uhhh... a lot of pts. What I did as a solution to being over encumbered. Gives you strength in the 7 Thousands.

 

 

Like I said, I don't know of a way to do that on a companion. I don't think there is a way :( .

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Through console, you can select the actor and type "modav (attribute) (value)". To do it without console and make it respective to what your companion does, you would have a complicated script which checks for their current state every 10 seconds or so, then based on that state, and their current skill, add a value to a variable. When that variable reaches a certain point, add a point to that skill. Distinguishing between blade and blunt could be tricky, and you'd probably need to have it check for 1hand, 2hand, and power attacks. Since this would probably work best as a constant script, it could work within the Gamemode block of the actors script, or be applied to any actor by use of an ability with the script effect, with the checks being run inside a scripteffectupdate block. However, some slow down may occur, and some skills like blocking, armor skills, and magic use could be tricky to do.
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Big thanks!!!

 

So you recommendation is to do it through console from time to time.

Once the game saved, I assume that it will keep the new level of the companion. Is it correct?

 

I don't care if the companion does not levelled up if at least I can put the companion on a decent level.

It is too frustrating to have a level 2 companion (Ivy from beautiful companion) spending most of the fights being unconscious because her level is too low!

 

 

Do I have to set new value for each attribute so that the companion will get an higher level? Or is there anyway to change global level at once?

 

One more question:

How do you select the companion through console? By name? How can I find the code associated to my companion if it comes from a mod?

 

Thanks again,

Y

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Big thanks!!!

 

So you recommendation is to do it through console from time to time.

Once the game saved, I assume that it will keep the new level of the companion. Is it correct?

 

I don't care if the companion does not levelled up if at least I can put the companion on a decent level.

It is too frustrating to have a level 2 companion (Ivy from beautiful companion) spending most of the fights being unconscious because her level is too low!

 

 

Do I have to set new value for each attribute so that the companion will get an higher level? Or is there anyway to change global level at once?

 

One more question:

How do you select the companion through console? By name? How can I find the code associated to my companion if it comes from a mod?

 

Thanks again,

Y

 

when the console is open, you can click things within the view to get their references. A modav will work on any actor you click on, you don't need to type their reference, just need to have them selected, and enter it in console. Modifications in this way should remain as long as that thing doesn't respawn. (using setav instead would make a change to that actor that applys to all other actors with the same base.) You would have to change them individually if you want that actor to remain different. A quicker change "duplicateNPCstats player" would also work, but as they would copy your class, level, and all skills/stats, this may not be wanted.

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