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Which Weapon Mods You'd Guys Recommend?


Nelson01023

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Sig Sauer 14mm Pistol - Good-looking weapon that hits HARD, just the thing for tunnel crawls. My characters have been knocked off their feet by shots from this more than once, and they have done the same to Supermutants. Popular weapon with the tougher Raiders and other nasties. Needs CALIBR. http://www.nexusmods.com/fallout3/mods/2592/?

 

DanWessons357 - Another good-looking weapon with a respectable punch. Two variants - scoped and unscoped. Repair with 44s and 32s. Needs CALIBR. http://www.nexusmods.com/fallout3/mods/3396/?

 

700 Nitro Express - Not much on looks, just an upsized Hunting Rifle. Not on any levelled lists, but I highly recommend it for starting characters (it was the first mod I ever put on my game, and I have NEVER taken it off since). Hard-hitting weapon with good range available (along with ammo) from a few vendors. Also at least two spots where one can find large quantities of extra ammo. Easy to repair (Hunting Rifles). Stand-alone mod, does not need CALIBR. http://www.nexusmods.com/fallout3/mods/10687/?

 

ADF-X Tactical Flamer - OK, not on any levelled lists or found at any vendors either. But this is a very good-looking weapon and, if Pyromania / Pest Control is at all a thing for you, then this is MUCH better than the WW2-style Flamers that are already out there. http://www.nexusmods.com/fallout3/mods/17124/?

 

 

For melee weaponry, I recommend 'Uncle Shub's Salad Scissors', which provides a wide range of .... interesting weaponry, mostly the strap-to-wrist type or variants of the Power Fist. Can be repaired with a variety of junk, depending on the type. http://www.nexusmods.com/fallout3/mods/15445/?

Edited by 7thsealord
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