VanKrill Posted December 10, 2014 Share Posted December 10, 2014 Bite my shiny metal ass you dumb ignorant gullible little ape.So, that last guys link turned out to be a rickroll? I kinda wondered... Anyway, I finished the LandBond Stone and I am working on the scripts to make it send Manna to the Talisman. The piece across the top is a Lock down which the player welds via a spell into place, locking his BondStone to the Claim Socket. I got the FX of the shock spell to work at each of the leg mounting contact points, reduced in scale, so it looks like it is actually an arc weld as the spell is cast. Pretty cool effect really. I wish I could post videos here. Link to comment Share on other sites More sharing options...
jackthemodder Posted December 10, 2014 Author Share Posted December 10, 2014 Oh wow. That looks cool. How will it work though? Will the effects be active in the characters inventory or will the player have to equip it? Link to comment Share on other sites More sharing options...
VanKrill Posted December 11, 2014 Share Posted December 11, 2014 Oh wow. That looks cool. How will it work though? Will the effects be active in the characters inventory or will the player have to equip it?So you craft three pieces, the SocketBase, the Orb, and the Lock Ring. You take the Socket Base to Power Point, a glowing spot when a particular scrying spell is active, that is the location at the "heart" of the Land you wish to bond. You place the base at the glowing spot, and begin casting a spell to embue or fuse it to the Land (rock). The spell has a 30-40 second duration, but can be extended by casting the spell again before it runs out. It takes about 20X the spell casting to make it complete. During that time, the "noise" of the spell attracts all kinds of creatures, both those from the land being claimed, like bears, but also things from Oblivion, the underworld(falmer) and competing Manna Mages toward the end. They will all agro on you, trying to keep you from casting the next iteration of the spell. If you survive to make the bond complete, the Socket is now avail for any Manna Mage to place his Claim Orb in the socket, and cast another spell to weld the Lock Ring atop of it. This process only takes a few moments, and three iterations of the casting, but it uses a huge amount of both Magicka and Manna. The third iteration must be completed by within 1 minute, or the spell fails. A clever opposing Manna Mage will wait until you've finished the socket, and just begin to cast the 2nd welding spell, then pounce, when you're weakened and vulnerable. After you're dead, he can socket his own Claim Orb. A land which is socketed, but not claimed, is very visible to a Manna Mage scrying for one, and can be sensed from 100 of miles away. Once claimed, a land can be "Stolen" by cutting the bonds of the locking ring, which are both a metal weld, but also a strong magical warding. This process takes 10s of hours of continuous casting, and the owning Mage can feel the attack from anywhere in Tamriel. Ambushes by Opposing Manna Mages, by setting up forces around a Land Bond Socket, and then starting the breaker spell is a common AI tactic of rival Manna Mages. A Land Bond Socket inside a defensible position, like a Cavern, Fortress, or Mages Tower, is a far more valuable Land than one with its Socket out in the open. Manna Mage often Build Towers atop of Power Points, and when searching for abandoned lands to claim, the power point is often found in the ruins of the Mage Tower or Dungeon Lair. So, the Land Bonds are far more than just a device to give power, they are a plot and quest driver as well. - Link to comment Share on other sites More sharing options...
jackthemodder Posted December 11, 2014 Author Share Posted December 11, 2014 So what are the perks of owning this land? Is it just for quests or does it make you more powerful? Link to comment Share on other sites More sharing options...
VanKrill Posted December 11, 2014 Share Posted December 11, 2014 (edited) So what are the perks of owning this land? Is it just for quests or does it make you more powerful? Everyday, the lands that you're bonded to, dump a slug of "Colored" or Aligned Manna into your storage Krysaal, or magic crystal, in your talisman amulet. When ever you cast a Manna Magic Spell, which is to say, a game engine scripted spell, which tend to be powerful things beyond the normal spell system, you draw upon that Manna to power the magic. The complete Grimoire of Manna Magic Spells is over a 100 spells long, but they include: ---- Restoration - AmuletEvoke RechargeMagicka as continuous trickle chargeSurge RechargeMagicka as flash rechargeBreath RechargeStamina while runningHeal Restore Health over timeCureDisease Instant cure disease as flashLycanthropy Deliberately become an end stage WerewolfVampirism Deliberately become an end stage VampireLich Deliberately become an end stage Draugr ---- Stunts - AmuletJump Amplifies JumpSlowFall Trigger on DescentSprint Burst of movement speedWaterWalk Step across sudden Ice Patch Disks ArrowTeleport Pop to where arrow hits ---- Melding - RingWoodMeld Cause trees to rapid form wooden objectsBoneMeld Reform claylike bone into objectMetalMeld Reform claylike Metal into ObjectsWeaving Basket and Cloth forming (Bandages, Robes, Armor Components)Recycle Convert unneeded weapons/armor into Ingots ---- Cantrips - WandCampfire Instant Fire Pit and LitCookFood Cook food with just a cookpot PureWater Purify to sweetwater any waterDrawSalt Instant Pull Salt from Flask SeaWaterTapRockSpring Draw Water from RockMannaBiscuit Create basic from from air ---- Hewning (Mining) - WandDrillRock Drill Hold in Rock to place GemChargeUnstableShard OverCharge a MannaGemShard to the state of delayed explosionRubbleclear Sweep debris rock away into pilesOreGrasp Draw Ore from Ore DepositMannaSmelt GravelPot - Heat Ore to tap hot metal into Ingot MoldMetalDraw IngotMold - Draw hot metal into Ingot mold from Rock Faces, skip ore stepCrytalize Seedshard - Form a SoulGem ---- Forging - Anvil, Hammer, GravelPot, Ring & WandPowerTemper Opens Tempering Menus for Weapons and ArmorPowerForge Hammer&Anvil Shape,Harden, & Compact Metal into Blades/ArmorWandForm Enbue & Assemble an Attuned Wand from componentsStaffCarve Embue & Assemble an Attuned Stave from ComponentsRingEmbue Embue Ring into trans: MeldAmuletEmbue Embue Amulet into Trans: RestorationCircletEmbue Embue Circlet into Trans: Induce/BowEmbue Embue Bow to Charge ArrowsBladeEmbue Embue Sword to Charge SliceHammerEmbue Embue CraftHammer to Powerforge/PowerStrikeAnvilEmbue Embue Anvil to Heat MetalworkGravelPot Embue Gravel into power linkBondColar Embue GemColar to MagebondBondStone Forge and Embue a Krysaal into a linked Mannawell/BondStone ----- Strike (Item to cast Varies)ShockPunch Ring - Grip which knocks unconscious, stamina to zeroShockStun Wand - bolt which knocks unconscious, stamina to zeroWandBolt Wand - Bolt which does damage, and knock backArrowCharge Bow - Build up charge in arrow to detonate on impactBladeCharge Sword - Build up charge on Blade to power attack sliceHammerBlow Hammer- Powered strike of smashing destructionPowerStrike Staff - Build up charge on staff to power strike bashStagger Staff - Unrelenting force shout effect Projected from shieldWard Staff - Ward spell cast through staff ----- MannaLink - CircletAbsorb Pull Enchantement from item into MannawellArtifactBond Link Manna draw to up to three ArtifactsMageBond BondColar draw manna up to six Mages: Humanoid, Dryad, Beast, Draugr, LandBond BondStone draw Manna up to 10 Lands ----- Conjure - Staff (Left Hand Shield Slot)MagelightSoulTrap Automatic for all StaffsLand Bond SocketLand Bond MountCallWindsCallWeatherShieldWardSphereWard ----- Summon - Staff - (left hand shield )InsectCloud Produce swarm of distracting insectsSpiderSwarm Produce swarm of spidersSkeeverSwarm Produce swarm of SkeeversGhostWolfpack Produce swarm of SpiritWolves BreedingPit Produce Stream of GoblinsCharnalPit Produce Stream of ZombiesWatcherStatue Activate Statue Sentry FollowerCallAtronach Storm/Frost/Flame CallSkeever Familiar Pet Perma-SummonCallCrow Familiar Pet Perma-SummonCallWolf Familiar Pet Perma-SummonCallSaberCat Familiar Pet Perma-SummonCallBear Familiar Pet Perma-Summon ---- WarMage - StaffFireBolt/IceBolt/LightningBolt Standard Enchant - Pick One OnlyFractureStomp Cracks Ice to fling deadly shards in jagged line out from caster.IonSphere Slowly advancing arc shocking Plasma sphereLavaBomb Draw hurtling lava ball from prepared vulcan shaftSnowdrift Wave of Snow which attempt to knock down and freezeSlitherOil Sentient, Self-Mobile, Ground creeping FireOilDeadlyMist Twisting, Strangling, Tendrils of Mist project in ArcAetherStorm Cyclone of ArcingBlackHole Draw inward to Black Sphere of Teleportation to vacuum ---- Conjuration - StaffExcavate Drill,Blast,Clear all in one flash - Used in Mine ExcavationConstructRoom Add a Room/Facility to your Lair/TowerLinkSunStone Place a Large Glowing Stone at cavern top to allow farming/forestsLinkMannaWell Creation of a MannaWell Expanded Storage StoneForgeGatePortal Creation of a fast-travel nodeGrowShroomTower Telvani style mushroom towerFormLair Place world entrance to Lair InteriorStoneTower Make a stock stone tower at locationAetherLair Gateway to a pocket dimension secret lair.Golem Forge Golem Follower: Snow, Wood, Stone, Iron, Corundum, Steel, Ebony Edited December 11, 2014 by VanKrill Link to comment Share on other sites More sharing options...
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