Esperin Posted September 4, 2010 Share Posted September 4, 2010 I have a problem: I have re-texture an armor that leaves uncovered legs and chest. The problem is that the skin appears as the fabric that I removed from the armor. I want to know how to show the skin of the character. Thanks and sorry my English! Link to comment Share on other sites More sharing options...
Johssy Posted September 5, 2010 Share Posted September 5, 2010 Not sure, but don't you have to take away the mesh aswell? You can't make the mesh "invisible" like that, then it'll just flood and find some other texture to use instead (you'll see the missing texture part changing texture as you move about). If you have modified the mesh aswell then I dunno... Link to comment Share on other sites More sharing options...
Agnot2006 Posted September 6, 2010 Share Posted September 6, 2010 You could modify the texture to make the leg part invisible using the Alpha Channel. Anything that is black in the texture Alpha channel will come out Invisible, everything that is white will be a solid texture, anything in-between will be transparent depending on how dark or light it is. Link to comment Share on other sites More sharing options...
fLokii Posted September 6, 2010 Share Posted September 6, 2010 Make a new normal map. Model is still using an old one and its based on old texture so leg skin has the fabric look. Link to comment Share on other sites More sharing options...
Esperin Posted September 6, 2010 Author Share Posted September 6, 2010 Thanks for the reply, I'll try to do as you told me Link to comment Share on other sites More sharing options...
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