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Scripting help - armored/unarmored as code firing condition


orgolove

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Hi there.

 

I'm seeking a way to test, via scripts, whenever a character puts on armor. I've been told there's a way to test if an item has armor value or not. However, some cloth items (i.e. magus boots) are cloth but still have armor values. Is there any way for a script to disable itself whenever the player has armor?

 

Or even have a script disabling certain aspects of a character fire whenever the player puts on armor...

 

Thanks for your help.

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