torseaton Posted September 5, 2010 Share Posted September 5, 2010 I am doing a clean install of OBLIVION and Danwoods FCOM SUPERPACK v4.1 This is a self installing super collection of many mods. I have had a terrible time with mod conflicts (mostly MMM causing crashes) and after 3 weeks of fooling with it and not playing a game I desperately need for stress relief, I found Danwood's site. Anyway, I will be posting my installation and game play experience for others and would encourage everyone to post thoughts if they have used Danwood's Superpack. His homepage is http://superpackden.mastertopforum.net/index.php\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Here are all the mods included: Utilities: BOSS v1.52OBGE v0.1OBMM v1.1.12.0OBSE v0018TweakOblivion v5.10Wrye Bash v2.84 RC1Wrye Python v0.2 Unofficial Patches: Unofficial Mods Patch v15Unofficial Oblivion Patch v3.2.0Unofficial Shivering Isles Patch v1.4.0 UP MOBS Patches: UOMP v15 MOBSUOP v3.26 MOBS SupplementalUSIP v1.4.0 MOBS FCOM Core Files: -Oscuro's Oblivion Overhaul v1.34 Beta5:OOO Water FishOOO Water Weeds-Francesco's Leveled Creatures-Items v4.5b:Francesco's Lyrondor Combat BehaviurFrancesco's optional Leveled GuardsFrancesco's optional Chance of Stronger EnemiesFrancesco's optional Chance of Stronger BossesFrancesco's optional Chance of More EnemiesFrancesco's new items add-OnFran Dark Seducer Weapons Patch-WarCry EV v1.085b-Mart's Monster Mod v3.7 Beta5:Mart's Monster Mod – Shivering IslesMart's Monster Mod – Dungeons of MMMMart's Monster Mod – Gems & Gem DustMart's Monster Mod – Hunting & CraftingMart's Monster Mod – Looting NPC’s & CreaturesMart's Monster Mod – More Wilderness Life No GatesMart's Monster Mod – More Passive WildlifeMart's Monster Mod – Safer Quest LocationsMart's Monster Mod – City DefensesMart's Monster Mod – Extra WoundingMart's Monster Mod – Less Bone LootMart's Monster Mod – Farm AnimalsMart's Monster Mod – Resized Races-FCOM Convergence Beta v9.9:FCOM Entropic Order RebalanceFCOM Archery for FCOM Real Swords v2.0FCOM Archery for MMM Hunting&Crafting v1.0FCOM_FrancescosFCOM_FrancescosItemsAddOnFCOM_FrancescosNamedBossesFCOM_BobsArmoryFCOM_WarCryFCOM_ConvergenceFCOM_RealSwordsFCOM_DiverseGuardUnityFCOM_DurabilityAndDamageFCOM_MoreRandomItemsFCOM_FriendlierFactionsFCOM_SpawnRatesReducedFCOM_HungersUnitySIFCOM_KnightsFCOM_SaferRoadsFCOM_NoReaversInGatesFCOM_NoAdventurersInGatesFCOM_BobsGuardUnityFCOM_CoblFCOM_ExnemRuneskullsFCOM_LothsBluntWeaponsFCOM_TamrielTravelersFCOM_UnofficialFranArmorAddonFCOM_KDCircletsOOOOptimizedNPCEquipFCOM_Archery FCOM Related Mods: Bobs Armory Oblivion v1.1Cobl v1.72 (Needed files only)Fran Lv30 Items Maltz v1.0Item Interchange v0.78 (Needed files only)KD Circlets OOO Optimized v2.0Loth's Blunt Weapons v3.01OMOBS v1.0RuneSkulls v1.1Tamriel Travellers v1.39c (Needed files only)Unofficial Fran ArmorAddon v2.0 (External Files Included) Immersion Mods: Arthur Natural Habitat & Vegetation v2.9.7Cities Alive At Night v1.0Enhanced Water v2.0 HDMIGet Wet v1.1 (Needed files only)Harvest Flora v3.0.1Let There Be Darkness v1.2No More Annoying Messages v1.3Reneers Varied NPC Mod v0.91SM Plugin Refurbish v1.30SoT Holiday v1.0OMOD All Natural v0.9.9 + Fix v2 (Tweaked for 33% Dark Nights)OMOD Animated Window Lighting System v5.1.8 + IW Textures v4.0OMOD DarNified UI v1.3.2OMOD FineWeapons and RustyItems for OOOOMOD MAO v1.1 + OOO PatchOMOD TNR Tamriel NPCs Revamped v1.06 Realism Mods: Alternative Start v1.66At Home Alchemy v2.0 - No BountyAttack and Hide Medium v2.1Bank of Cyrodiil v1.11 + Addon v0.7Bathing Mod v1.2Blind Lockpiking + Lock Difficulty v2.1Chapel Tithe OBSE v2.1Choices & Consequences v2.02 UpdatedCombat Fumbling v0.6Drop Lit Torches OBSE v2.4Dungeon Actors Have Torches v1.6 DT-Elys- No Fast Travel v0.92-Elys- Universal Silent Voice v0.93Enhanced Economy v4.06Exterior Actors Have Torches v1.3 DTIgnoring The Main Quest Has Consequence v0.5Intoxicant Improvement v2Less Annoying Magic Experience EV v1.7 (Needed Files Only)More and Moldy Ingredients v1.1No Healing During Wait v1.21No Psychic Guards Harder v1.2PC Sleep Disrober v0.03Progress v2.2 (OOO & RL comp.) + Mercantile v1.11Quest Award Leveling v1.8Real Hunger COBL v1.6.1Real Sleep Extended v2.4.1Real Thirst COBL v1.0 FIXED (No Need in Jail)Reneers NPC Name Mod v1.1Sittable Rocks v0.54Wound Effects & Penalties v1.3 (Needed files only)OMOD kuertee Gold is an Inventory Item v0.59OMOD kuertee Inventory is a Backpack v0.66OMOD Realistic Fatigue v2.4OMOD Realistic Health v1.2OMOD Realistic Leveling v1.13OMOD Realistic Physics and Force Package SI Fixed v3.0 Optimization: Fast Exit v2Oblivion Stutter Remover v4.1 (75 max fps)Operation Optimization v1.1.1Streamline v3.1 Beta + PatchweOCPS 2009-03-28 Link to comment Share on other sites More sharing options...
ArmeniusLOD Posted September 5, 2010 Share Posted September 5, 2010 I usually advise against FCOM packages because, with the amount of things in it, it's hard to go in to disable and remove things you may not want. FCOM is all about customization. If you have trouble installing it then maybe you should stay away from it. Plus this doesn't have the WarCry 1.09 update. It looks to not have the MMM COBL update, either. If it works for you, then great. All the mods FCOM incorporate make Oblivion a complex and immersive world. Link to comment Share on other sites More sharing options...
torseaton Posted September 7, 2010 Author Share Posted September 7, 2010 I usually advise against FCOM packages because, with the amount of things in it, it's hard to go in to disable and remove things you may not want. FCOM is all about customization. If you have trouble installing it then maybe you should stay away from it. Plus this doesn't have the WarCry 1.09 update. It looks to not have the MMM COBL update, either. If it works for you, then great. All the mods FCOM incorporate make Oblivion a complex and immersive world. "If you have trouble installing it then maybe you should stay away from it." This is a terrible notion! I have been programing since DOS. If we used your theory that if you have trouble using things stay away from it, then we would still be using archaic programing languages and most people would not own a PC. Ease of use is very important to people. I work 100+ hours a week and dont have time to spend 2 weeks going through the FCOM manual install only to find that I am suffering CTD constantly and having to go through each MOD to find the conflict. This package was a god-send. As for customization see my next reply on installation experience. Link to comment Share on other sites More sharing options...
torseaton Posted September 7, 2010 Author Share Posted September 7, 2010 INSTALL EXPERIENCE.... VERY EASY! So much simpler and less complicated than FCOM install. You still must be able to use Wrye Bash and Boss and OBMM, so its not a beginner install, but it is a SIMPLIFICATION install. 1. Wrye Bash, OBMM, TweakOblivion, etc...2.) FCOM Superpack3.) FCOM Superpack Patch4.) optional other mods (There are many mods, mostly eye candy, not included so I have also added the best, ie... Better Cities, etc...) Here is the install guide. There are some funny typos because English is not the Danwood's first language, or second it seems... still very easy step by step. Here is the step by step install guide link: http://superpackden.mastertopforum.net/installation-guide-vt3.html Link to comment Share on other sites More sharing options...
torseaton Posted September 7, 2010 Author Share Posted September 7, 2010 Recommended Mods to add on top of Danwood's Superpack Here are the mods I have added. Short of quest mods I think I have finally installed every mod I want. Ambient Town Sounds EditedBetter CitiesBrighter Drop Lit TorchCombat OptimizerCyrodil Transportation NetworkDeadly ReflexEnhanced WeatherIndoor Weather SoundsKeychainLet the people DrinkMenu EscapeMore Immersive Sounds EditiedPersuasion OverhaulPut it in its PlaceReapers Adjustable Oil LampRoleplaying DialoguesSaddle BagStorage SacksSymphony of Violence Italic ones are my personal favorites because they each made me say WOW! when I tried them. one my my favorites is weather sounds when inside buildings... really wonderful! Such continuity in game. Other than any major developments this is my last update for a while. Once I have 100 + game hours I will post my experience. Thanks again to Danwood and all his hard work! Link to comment Share on other sites More sharing options...
ArmeniusLOD Posted September 7, 2010 Share Posted September 7, 2010 I usually advise against FCOM packages because, with the amount of things in it, it's hard to go in to disable and remove things you may not want. FCOM is all about customization. If you have trouble installing it then maybe you should stay away from it. Plus this doesn't have the WarCry 1.09 update. It looks to not have the MMM COBL update, either. If it works for you, then great. All the mods FCOM incorporate make Oblivion a complex and immersive world. "If you have trouble installing it then maybe you should stay away from it." This is a terrible notion! I have been programing since DOS. If we used your theory that if you have trouble using things stay away from it, then we would still be using archaic programing languages and most people would not own a PC. Ease of use is very important to people. I work 100+ hours a week and dont have time to spend 2 weeks going through the FCOM manual install only to find that I am suffering CTD constantly and having to go through each MOD to find the conflict. This package was a god-send. As for customization see my next reply on installation experience. Like I said, FCOM is a great mod. Any help that is available to install it is an asset to the community. The FCOM team itself says that it is "not for the faint of heart." That is why I used the qualifier "maybe." I'm sorry if my thoughts were misconstrued. I was only trying to say that a compilation still won't guarantee everything will work properly. The only way to be sure is to play around with it, find out what isn't working, try to fix it, and then play with it again. It took myself nearly a month of tinkering to find out I was having a leveled lists problem in Wrye Bash because of the extra esp's I had that I wasn't using. I also found out how much easier it was on myself to use BAIN instead of trying to install everything manually. Advancement can only be made if people set out to do what others say is impossible. Link to comment Share on other sites More sharing options...
ArmeniusLOD Posted September 7, 2010 Share Posted September 7, 2010 Recommended Mods to add on top of Danwood's Superpack Here are the mods I have added. Short of quest mods I think I have finally installed every mod I want. Ambient Town Sounds EditedBetter CitiesBrighter Drop Lit TorchCombat OptimizerCyrodil Transportation NetworkDeadly ReflexEnhanced WeatherIndoor Weather SoundsKeychainLet the people DrinkMenu EscapeMore Immersive Sounds EditiedPersuasion OverhaulPut it in its PlaceReapers Adjustable Oil LampRoleplaying DialoguesSaddle BagStorage SacksSymphony of Violence Italic ones are my personal favorites because they each made me say WOW! when I tried them. one my my favorites is weather sounds when inside buildings... really wonderful! Such continuity in game. Other than any major developments this is my last update for a while. Once I have 100 + game hours I will post my experience. Thanks again to Danwood and all his hard work! Be careful not to add too many extra plugins because the closer you get to the hard limit of 255, the more likely you'll experience CTDs due to buffer overflow. You can always try to merge some plugins, but this is a tricky business. Link to comment Share on other sites More sharing options...
RDawkins Posted January 25, 2011 Share Posted January 25, 2011 (edited) he compiled a modpack also for FO3, i tried it months ago (its based on FWE). Awesome! I really hope he makes something also for New Vegas, hes taste mods is just like mine, the only difference is that i would not be able to "build" such a compilation :thumbsup: Edited January 25, 2011 by RDawkins Link to comment Share on other sites More sharing options...
HurrDurrD3rp Posted January 25, 2011 Share Posted January 25, 2011 Thats a lot of mods O.o Link to comment Share on other sites More sharing options...
Wordsmith Posted January 25, 2011 Share Posted January 25, 2011 I've been running the FCOM Superpack v4.01 for a few weeks now and it's pretty stable - I get less crashes than with vanilla Oblivion (probably because it has a couple of stability mods included) Link to comment Share on other sites More sharing options...
Recommended Posts