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Terramine's Land


ObliviousParticle

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So I have been working on a total texture conversion mod in which I replace most of the game's textures with a simple digital circuitboard pattern. The aim being to make the game seem as though it's in some sort of simulation akin to the Matrix or more closer probably to Tron. First of all, I'm curious what people's general thoughts are on this? I kinda doubt many people would play with something like that, but I would personally in fact I would like it more than vanilla oblivion and that's why I am doing it. But of course if I happen to finish it, it wouldn't hurt to upload it.

Currently, it's got about the texture quality of vanilla. Maybe a bit less or more in some areas. My main thing was to make something that wouldn't injure performance at all, and in this case because I give a f*** not for mipmaps, the performance should only increase as is. I literally am just replacing the vanilla mipmaps with a tiny wittle thing. I don't really need them in a plastic-like digital world. Although I if it got enough attention, I wouldn't mind doing something higher quality, but as it stands my computer couldn't make use of it without performance suffering majorly. So I'm not likely to do such a thing unless a notable amount of people would want it.

Here you can see some screenshots of what I've got so far: http://s1345.photobucket.com/user/IronicParticle/library/Samples?sort=3&page=1

I've also tried to color code things based on certain things. For instance, ground and nature is mostly red with a major exception being snow. Where the pattern is black on white. I forgot to take a picture of that. Anyways, civilization and Law are associated with black. With armor Red is low tier, blue is middle tier, purple is high tier. Legion and gaurd armor is black. With clothes, low class is green, middle class is blue, high class is purple. Harmless animals and low tier creatures are green, mid tier are blue, high tier are purple. So on and so forth. Basically I wanted it to seem like you could look at someone and KNOW how strong they are in comparison to you, etc. Generally at least.

Anyways, I would also like if people suggest ideas to expand upon this and whatnot.

Edited by ObliviousParticle
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  • 3 weeks later...

I looked at the screenies. I think that is really different and interesting and wish you goodluck with it.

I have a huge mod that I have put thousands of hours into since Oblivion's editor came out. It contains hundreds of "homemade' graphics and models with hundreds of new NPCs with different shedules and thousands of situation possiblities. Interiors packed tight with things so it looks more lived in - with clutter and mess galore. I've had hundreds of problems, errors etc over the years and certainly had it slow down in many places - I never get the speed of the 'game' back to vanilla speed.

For me it does not matter because I would never release it - it's for my own fun.

I add things and then go play it for a couple hours and then mod it more and start playing again. The mod has no "play" value at all - no quests etc.

Anytime I go into my world it could take at least 30+ hours of playing just to go everywhere. My NPCs are so varied in where they go and what they do that everytime I watch them they are surprising me with the lives they are into and what they end up doing.

I am a true puppet master with about 500 "puppets" that 'pull' their own strings.

For me my world is truely 'my' world and the only thing I can add to help is to make backups of your mod - I have hundreds of backups and can go back to any backup for over 8 years (all the same continuous mod. My Oblivion folder (not counting ANY mods -just textures, models and music) is over 20 gb.

 

Point is, if the mod is just for your own fun then the slowdown does not really matter .

If you plan to release it and it's too slow then the only thing I could suggest is making the textures a smaller resolution.

or maybe make really low res textures for the distance graphics.(.far)

Anyway I do like your screen shots - if it works it'll be played by lots of players I'm sure.

 

To 'test' the popularity of such a mod... why not make a small interior world 'Tron like' with a few quests etc as an addon mod to Oblivion.

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