nayvala Posted September 5, 2010 Share Posted September 5, 2010 (edited) So recently I've been making a few mods myself; I started very small and have been working my way up, so far I've been able to make functional NPC's, new items that work and new spells that work on scripts. Until now I've never had any problems getting a self made mod to work like I want to, but now I do. I've been working on a self made Golden Saint companion, first I made the NPC, the I made the follow and wait packages. After that I tried to make a quest/dialogue based toggle system for her follow and wait commands. This has not been working so far. I tried everything, and only her greeting will show up. I can make her say more then one greeting, but I can't get any of the other topics to show up. Because this made her impossible to get to follow I decided to give her a personal script that toggles the follow/wait true the spacebar (exactely like the fenrir the wolf companion mod does, same script even). Now I wanted to know, how can you get a golden saint NPC to accept custom dialogue? She does not cause crashes, and if I take out her spacebar-toggle-follow-script she wíll say my custom greeting, but that's it. Also, is there any other way to keep the follow/wait script as a personal script, but make it work by something else then the spacebar/activate thing? Like maybe trough sneak or something, that if I press spacebar I can get her to atleast say the greeting again? She is by the way not depending on any other mods, I used no functions from other mods in her and other then not being able to speak she works fine, I can summon her with a spell, she will follow me without any problem. I'd just like to learn some more scripting so I can fix this, or I should maybe stick to making normal playable race companions and creature companions, as I assume its because she's a golden saint? I still want my golden saint companion to work though, so any help would be véry appreciated :) -Update:Well she works perfectly other then not being able to speak, which for the moment isn't horrible since I haven't figured out her full speech anyway. I found out if I put 'activate' agáin in the script that works with begin OnActivate she will open the dialogue while still accepting the commands, so each time you toggle she can also speak. Still I can't get her to say anything else but greetings, and I'd still like to find a way to make her say more then just greetings, if anyone has a solution for the greeting-only-problem, that'd be most welcome. Extra: I'll probably offer her for download at some point soon, she's bug free, follows without problems, has no problems other then being mute and has her own summon spell and even came back out an oblivion gate with my character, so her basics are set up perfectly. If I could get this NPC to talk I'd have a perfect companion mod made, but so far no luck. Please anyone? Is there a way to make these normaly-non-playable races say anything else then a greeting? (and still, is there another good alternative for OnActivate, that works just like onActivate but then maybe only while in sneak for example?) Edited September 5, 2010 by nayvala Link to comment Share on other sites More sharing options...
nayvala Posted September 6, 2010 Author Share Posted September 6, 2010 Edit: Fixed all of it :) Link to comment Share on other sites More sharing options...
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