ArronDominion Posted December 10, 2014 Share Posted December 10, 2014 I recently tested out a script in another thread in order to assist in fixing CTD when selecting sounds. I stored the current sound ID in an Integer property, and when I called StopInstance(CurrentSoundID) before resetting attempting to play the same SoundMarker, it would cause the particular SoundMarker to break and not play. I did a simple work-around by simply not calling PlayNPCSound() until it is technically finished in terms of seconds, but it is somewhat frustrating not understanding what is happening behind the black box of StopInstance() [documentation is little on the Creation Kit page]. I would like to understand what the side-effects of Sound.StopInstance() besides simply stopping the current sound playback, if anyone happens to know. Link to comment Share on other sites More sharing options...
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