davidx4 Posted September 6, 2010 Share Posted September 6, 2010 I've mastered the art of swapping out text, but the art of swapping images is eluding me. In TES, I'm looking at the Book/Clutter/Books file "TG01GrayFoxWantedPoster" and inside it has the line: <IMG src="Book/WantedPoster.dds" width=512 height=690> Problem is I have no clue where this .dds file is to replace it. I did a file search of my Oblivion folder and searched through the object window and cell window, but couldn't find anything (unless I overlooked it somehow). Does anyone know where this file is or is there a place I can simply pop my own image in with my own extension so I can point the img src elsewhere? I'm also curious what image extensions TES supports, as Photoshop and Illustrator wont let me make .dds Link to comment Share on other sites More sharing options...
shaklee1 Posted September 6, 2010 Share Posted September 6, 2010 I was unable to find the texture (it's probably in Oblivion's texture BSA - in which case you'll need a BSA extractor. How to replace the .dds file, however, I don't know), but as for .dds plugins for Photoshop, you have to download it and put it in the right folder. You can use GIMP to alter .dds files as well, and that requires the .dds plugin to be downloaded also. Link to comment Share on other sites More sharing options...
davidx4 Posted September 6, 2010 Author Share Posted September 6, 2010 k I got my Photoshop to save and edit .DDS, so that's one mystery solved. The Oblivion's texture BSA is indeed probably where it is, so that's a start, but yea it would do me any good unless I know how to repackage it. My guess is repackaging it is not the way to achieve what I'm doing, as multiple mods have done this exact same thing that I'm wanting to achieve in the context of a mere .esp file, such as this one:http://www.tesnexus.com/downloads/file.php?id=23264 Edit: I tried examining the above file. I was right in that I shouldn't have to touch the BSA - basically the game is smart enough to know any contents in my clutter/books folders should overwrite any default BSA content. Do you have an idea though what image format I have to save my .DDS's as?: http://www.davidjscott.com/misc/pluginSettings.jpg Link to comment Share on other sites More sharing options...
Deleted680094User Posted September 6, 2010 Share Posted September 6, 2010 Ok so you do not need to repackage the texture you simply have to put it in your "Oblivion/Data/Textures/book" folder Then simply refer to the file name in the code of the book for example if your filename was "wantedposter2.dds" for instance you would put <IMG src="Book/WantedPoster2.dds" width=512 height=690> This would refer to the new file in the data folder Textures/book. Then simply save the mod where you edited the book. To package just put the "Texture/book/WantedPoster2.dds" folder structure into a zip with the .esp file saved with the CS. This will make it so that the user can install it when downloaded. You may already know this but i thought i would write this tutorial just in case. :thumbsup: Also for the image settings they all look fairly good as they are (i'm not an expert on textures). However will need a normal map to go with the image. see "http://developer.valvesoftware.com/wiki/Normal_Map_Creation_in_Photoshop_or_Paint_Shop_Pro" for info (was the first link i found but should be what you need) The normal map's name should be followed by _n so for instance WantedPoster2.dds becomes WantedPoster2_n.dds. simply put both of these files in the same folder and due to the naming convention simply using the colour map image (WantedPoster2.dds) will make the texture use it's normal map. Hope this small tutorial helped :thumbsup: Link to comment Share on other sites More sharing options...
Recommended Posts