Murielkai Posted September 6, 2010 Share Posted September 6, 2010 Alien power cell codes I have so far, ff001534 (from getbaseoject in fose) and this from wiki 00029364. Im seeing you need to enter a mod load order number also. I'm guessing it goes by ESM's so Zeta is 05? So how do I put all these numbers together and get them to work? Please help! Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmHairPack.esmCRAFT.esmCALIBR.esmProject Beauty.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmStreetLights.esmShojo Race.esmEnhancedChildren.esmAliciasCuteShop.esmSharing and Caring Companions.esmDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espSomePoses.espUndergroundHideout.espAliciasCuteShopDoorOverride.esp99+2.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espGantz stuff.espAmy_Armor.espGloria Armor.espLadyoutfit1.espDIM TYPE3 conversions.espChildhood Beginning.espEVE.espEVE Operation Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - Project Beauty + FWE.espMart's Mutant Mod - Master Menu Module.esp1PipboyPDA.espShojo Companions.espFellout-pipboylight.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espMerged Patch.esp Total active plugins: 72Total plugins: 72 Link to comment Share on other sites More sharing options...
ekormack Posted September 6, 2010 Share Posted September 6, 2010 "...and this from wiki 00029364." Should be all you need, as the first 2 digits in the 8 hex-digit string ('00' in this case) denote that Alien Power Cells are found in the original Fallout 3 (which is the first or '00' .esm in the load order). Typing in console mode: player.additem 00029364 120 ...for example, would add 120 Alien Power Cells to your character's inventory. Alien Disintegrators - which appear in the Mothership Zeta DLC - have a code of xx000842. If MZ is the sixth (or '05') .esm in the load order, then their console code would be 05000842. Hope I was able to make some sense of that for you. Link to comment Share on other sites More sharing options...
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