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Entering item codes for DLC?


Murielkai

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Alien power cell codes I have so far, ff001534 (from getbaseoject in fose) and this from wiki 00029364. Im seeing you need to enter a mod load order number also. I'm guessing it goes by ESM's so Zeta is 05? So how do I put all these numbers together and get them to work? Please help!

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

HairPack.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

StreetLights.esm

Shojo Race.esm

EnhancedChildren.esm

AliciasCuteShop.esm

Sharing and Caring Companions.esm

DarNifiedUIF3.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

SomePoses.esp

UndergroundHideout.esp

AliciasCuteShopDoorOverride.esp

99+2.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Alternate Travel.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

FO3 Wanderers Edition - Project Beauty.esp

FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

Gantz stuff.esp

Amy_Armor.esp

Gloria Armor.esp

Ladyoutfit1.esp

DIM TYPE3 conversions.esp

Childhood Beginning.esp

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE Anchorage - FWE DLC Anchorage.esp

EVE - FWE with WeaponModKits.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Project Beauty.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - Project Beauty + FWE.esp

Mart's Mutant Mod - Master Menu Module.esp

1PipboyPDA.esp

Shojo Companions.esp

Fellout-pipboylight.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Merged Patch.esp

 

Total active plugins: 72

Total plugins: 72

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"...and this from wiki 00029364."

 

Should be all you need, as the first 2 digits in the 8 hex-digit string ('00' in this case) denote that Alien Power Cells are found in the original Fallout 3 (which is the first or '00' .esm in the load order). Typing in console mode:

 

player.additem 00029364 120

 

...for example, would add 120 Alien Power Cells to your character's inventory.

 

 

Alien Disintegrators - which appear in the Mothership Zeta DLC - have a code of xx000842. If MZ is the sixth (or '05') .esm in the load order, then their console code would be 05000842.

 

Hope I was able to make some sense of that for you.

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