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Hardcore Overhaul with MCM


OpenWorldAddict

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I like that the developer's created a hardcore mode, and I like the idea behind it. I don't like everything that has been implemented, I don't like that stats like hunger, thirst, and tiredness are decrease at static rates, and I definetly don't like that all those features are not customizable to suit my playstyle.

 

So this is what I am asking for:

 

A mod that overhauls the hardcore mode, adding fixes that make it slightly more realistic, make needs, health recovery, and radiation poisoning more dynamic, and making the all those things customizable in an MCM menu. Let me go into more details:

 

1. Dynamic Needs

Your levels of hunger, thirst, and tiredness should change based upon your location, activity, and how injured you are.

 

So, your hunger, thirst, tiredness should increase more when doing physical activity. Tiredness and thirst should decrease slightly when indoors and at night, but increase slightly when out in the desert sun. Injuries should increase all three, the more injured you are the higher the rate gets.

The dynamic needs should be based on calculation that includes a base rate for each need that is configurable on the MCM menu.

 

2. Dynamic radiation poisoning. The intro story of fallout new vegas says that this area of the mojave desert is prestine because it hasn't been hit by the nuclear weapons that devastated the rest of the world, so why so much radiation over the entire New Vegas landscape. It doesn't make sense.

Solution:

A. Being indoors shouldn't stop radiation poisoning entirely, it should just be at it's very lowest. While staying inside for awhile the amount of radiation poisoning that is accumulated should be so low that it isn't noticeable.

B. Being outdoors you should definetly be more affected by radiation poisoning. However, how much should be based upon your location. When you are in or near New Vegas or it's northern neighbor Freeside, your outdoor radiation poisoning should be at it's lowest levels, just slightly higher than it is indoors. However, the closer you get to the fallout zones created by the nuclear weapons hitting such metro areas like Los Angeles,, Pheonix, and so on; the more radiation poisoning effects you. So Goodspring should be alot more radiated then New Vegas, Primm should be more than Goodsprings, and Novac should be even more than Primm, etc. The calculation for radiation poisoning should include a base radiation poisoning rate that should be configurable on the MCM menu.

 

3. Dynamic healing.

Stimpacks healing rates and the radaway recover rates should be influence by your location, and your needs. Being indoors should speed up the effects of radaway. Sleeping and eating should speed up the effects of the stimpacks. If your hunger, thirst, and tiredness goes to the critical stage, that should slow down the effects of both stimpacks and radaway. (of course these rates should be based on calculations that includes a base recovery rate that is configurable in the MCM menu)

 

The effect of this is that it punishes you for ignoring your needs while you are injured and irradiated, but rewards your efforts of diligent care of your needs with better healing rates. Combine this with your needs getting greater when you are injured, and it means that when you are injured you will need to find somewhere that you can take shelter indoors and nurse yourself back to health with food and plenty rest and liquids.

 

Combining those makes the experience of surviving the wasteland so much more immersive.

 

4. Additions:

Water bottles and Canteens should be refillable, with Cateens giving you more uses than a bottle. It should have an option in the MCM menu to make it so that you drink these with a hotkey and not automatically.

 

There should be an option in the MCM to prevent food from healing you.

 

Added drug and alcohol effects on your basic needs.

 

That is all i can think of, but you get the picture.

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