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Can't enter Vault 87's Test Lab.


jhondidfool

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Hello, there!

I have a little trouble I'd like to have it solved.

You see, I have recently passed FOIC (FallOut Installation Cleaner) on my FO3.

After, I took a big bunch of mods and made them FOMOD, installed them, passed them through BOSS-F, and then used FO3MasterUpdate.

Everything ok. Cool.

I took this savegame I had from before, at the gates of Little Lamplight. I have to get the G.E.C.K., and I can enter vault 87 without trouble.

I kill everything in my sight and reach the door leading from the Living Quarters to the Test Lab. I activate it, it starts to load and crashed half a second after it starts to load, not even getting inside the Test lab.

I've tried loading the game only with Fallout3.esm, or with the DLCs. Nothing changes no matter my load order. any help?

 

My load order is this:

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Lings.esm
LingsDLC.esm
CRAFT.esm
CALIBR.esm
xCALIBR.esm
HairPack.esm
Project Beauty.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
RTS NW.esm
CrossModData.esm
Animy_prostitution.esm
DCInteriors_ComboEdition.esm
SeducingWomen.esm
sc_lovers_resource.esm
Ambient Temperature.esm
DarNifiedUIF3.esp
hair_add_npc.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
YearlingsGlasses.esp
Overhead3PCamera.esp
Playthings.esp
SlavePoses.esp
URWL.esp
MegatonLights.esp
Ambient Temperature HUD.esp
Ambient Temperature - OA.esp
RTS NW - Volume 1st.esp
RTS NW - Volume 2nd.esp
RTS NW - Volume 3rd.esp
BlackWolf Backpack.esp
BlackWolf Backpack - Vendor Script Replenish.esp
BlackWolf Backpack - Blank's Container Patch.esp
bzArmour.esp
R18BodyPack.esp
DCInteriors_DLC_Collectables.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Project Beauty.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
BodyJewelry.esp
BunnySuit.esp
AsharasFormalClothing.esp
Dogmeat Leather Armor - no crafting.esp
FrenchMaid.esp
Ghostbodysuitv3.esp
Yoko'sOutfits.esp
ignis.esp
K2Clothes_BrownLeather03.esp
K2Clothes_TartanMinis04.esp
Ladyoutfit1.esp
Luka.esp
EVE.esp
EVE Operation Anchorage.esp
EVE - FWE with WeaponModKits.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Project Beauty.esp
Mart's Mutant Mod - Project Beauty + FWE.esp
Mart's Mutant Mod - Linged.esp
SeducedDLC03.esp
bittercup_comp.esp
JessiCompanion.esp
KelseyCompanion.esp
slaveraider.esp
slaveraider_newlook.esp
PurgeCellBuffers.esp
1PipboyPDA.esp

Total active plugins: 92
Total plugins: 92

 

Aditionally, FWE clock has impossible times, and it screws the Basic Needs. Any help on that too? Thanks!

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I don't know about the first question, but what version of FWE are you using? I read a post recently on the BethSoft forums that version 6 also included a fix for a time bug. I never had that bug (or just didn't notice) so don't really know what it did.

 

I don't see one there, unless you've named it something else, but have you got a Merged or Bashed Patch? That's usually required for big load orders that have overhauls and various other similar mods in them.

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