hauhhuah Posted September 6, 2010 Share Posted September 6, 2010 http://yfrog.com/m9screenshot1kjtphttp://yfrog.com/9gscreenshot3xzp All Redguards have no face or skin/bodies, but it doesn't happen in an unmodded game. I've reinstalled but it didn't fix anything. Installing high-rez skin textures didn't fix it, either. I have Beautiful People, Enayla's Facial Textures, and Natural Faces installed. Any help would be very appreciated, thanks! Link to comment Share on other sites More sharing options...
David Brasher Posted September 9, 2010 Share Posted September 9, 2010 If the problem does not happen in the unmodded game, then you have a bad mod. To isolate the bad mod, systematically remove groups of mods and play-test. When the problem goes away, you will know that the bad mod is in the last group you removed. Add and remove mods until you know exactly which one causes the problem. When you find it, delete the son of a gun. Link to comment Share on other sites More sharing options...
Megatarius Posted September 10, 2010 Share Posted September 10, 2010 Or go into the CS and fix it. It probably points to different skin textures for the redguards, since they just use the standard whitey skin textures. :rolleyes: I myself have modded them to use a darker skin color, as well as an adjusted face texture, so they don't have paler faces than their bodies. The reason Redguards, and pretty much every other race, have pale skin around the nose and cheeks, is because the face texture file is a male with visible beard shadow. This is used for females too. :wallbash: Although you can turn down that in the slider, the initial texture contains darker color there, so there will always be some difference. It results in Redguards (especially females) with brighter faces than their bodies, or dunmer and altmer that look like clowns. The mod that is causing this problem for you, probably contains changed data for the redguards, pointing their textures to different files than the regular ones. You can always just point them back to the regular ones. You'll need to extract them from the textures.bsa and put them into your Data folder in the same folder structure. Then go into the CS and point them back to the normal files. That's what I would try first, anyway. Link to comment Share on other sites More sharing options...
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