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The Duelists' Public Relations Thread


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I think it would be real cool someguy is after defeating the duelists they give you some type of token of respect for beating them

 

I could do that in the sequel, so it has new features lol. Right now in the beta when you kill the guy you get a spell called "Hunter's Glare" and an ability that I can't remember the name of at the moment.

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I was thinking like swords , daggers , peices of armor , Special gold coins , chalices , goblets , and maybe a horse for the upper class ones ?

 

Well then, swords and armor and crap it is. I have a retextured gray glass longsword dubbed Orcish Glass. It could be that as a reward, and then the guy gets knocked unconscious and when he comes to he gives you his weapon/armor/chalice/etc... I'll do that in the Beta 2 release.

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The NPC's are all from a different elements of society, and there are more than a few nobles to skewer (they are very sensitive).

 

There are some weapons and armor available after killing several opponents (but I disabled many items because they were simply overpowered), but the idea of claiming spoils from a duel is promising. I tried to include a little "Trial by combat" to settle a property dispute (this has a precedent in medieval history), but it could be applied to horses, items, etc.

 

My only recommendation for The Duelists 2 is to include more NPC's that react to infamy (as I largely play as a good character, the original plugin reflects my playing perspective). This should attract plenty of users hoping to best bounty hunters and miscellaneous do-gooders (Or some overpowered vampire hunters that confront players with vampirism).

 

I'm just thankful that my mod is getting some downloads and endorsements. It was my first project, so I'm very excited that it's spawning a "series" of sorts. Thank you very much, guys!

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In truth, I'm really happy someone can take this idea and continue it since I'm focusing on another mod at the moment. I will continue to post periodic updates (and perhaps throw in more badasses if the NPC's are too easy), but after playing the beta, I have full confidence in Frostcraig's handling of this material.

 

The crazy thing is that I figured The Duelists had peaked out (as could be expected for a first mod), so I just moved on to another project to keep improving my mod skills.

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One more thing - don't judge the difficulty of the NPC's in The Duelists until you've tangled with Erebus Nox, the vampire hunter... hunter. He's the official badass of my plugin.
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Well i like how you's are progressing in the mod, and updating it, i agree with the spoils of war, where the player seeks and goes out to get some reward, thats whats gonna drive them, it drives me to go out and collect :), and a personal opinion, i know the duelists is still in its early stages but progressing on duelists 2, how bout you 2 work together :) that way the mod goes 2x faster, you can consult ideas, build upon both your ideas, incoorperating each others idea into one whole mod, and see where it goes :), that way people arent going to have to choose one or the other they can select one whole giant mod DUELISTS :) thought i should mention something to help you's out, let me know, id like to see you too work together, both have similar mods :)
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If there's one lesson I've taken away from my initial modding experience, it's understanding how time-consuming modding can be. With that in mind, I'm more than happy to help out if someone requests help or ideas, but right now most of my focus is on "The Siege of Malat". Frostcraig is already off and running on the project, and I respect the direction he's taking. Joining the mods could be a possibility, but it may be more trouble than it's worth since "The Duelists" is largely finished (although I will tweak it if stability is an issue). In truth, "The Duelists" is right where I want it - a balanced assortment of roughly 30 npc's for players level 20-40 that is running without major conflicts (disregarding "Open Cities", which conflicts with everything). Based on earlier comments, I'm willing to assert that Frostcraig will construct a natural successor with harder NPC's, but with more added content. It's too early to decide on merging the mods, but I won't rule it out. I'm going to watch "The Duelists 2" very closely, and certainly assist in any way I can. I advise anyone with ideas for future NPC's or content to post them here: http://www.tesnexus.com/downloads/file.php?id=34575

 

In the meantime, most of my attention will be on this monstrosity:

http://www.thenexusforums.com/index.php?/topic/231270-the-siege-of-something-like-malta/page__p__2046790__fromsearch__1#entry2046790

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The Duelists 2 will not be fused, as it is a sequel to The Duelists. It's not an addon lol. Just a little sequel that will have at least 50 NPCs, including:

 

Vampires

Crazies in sewers

Freakshows in taverns

Easily ticked off guards

Guys who think their mom is a saint (the beta has on eof them heheheh...)

Vampire Hunters

Vampire Hunters... Hunters; as seen in the first one

Noblemen

 

They all have unique items. I'll try to see if I can edit some meshes but I can't guarantee it. The beta has a gray longsword dubbed Orcish Glass. For now, enjoy the one guy. You can insult his mother xD

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The Duelists 2 will not be fused, as it is a sequel to The Duelists. It's not an addon lol.

 

Agreed. Have fun with it, and let me know if I can help in any way!

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