Ultiodes Posted September 8, 2010 Share Posted September 8, 2010 Which is better to handle my large load order? Here is my Load order: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] StreetLights.esm[X] DCInteriors_ComboEdition.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Companion Core.esm[X] RobCo Certified v2.esm[X] Wasteland Whisperer v2.esm[X] IMCN.esm[X] Zumbs' Overhauled Real Time Security.esm[X] Xepha's Dynamic Weather.esm[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] CASM.esp[X] FireLightFix.esp[X] Burnification.esp[X] SunGlassesFX.esp[X] RadiationEffects.esp[X] ImmersiveHealth.esp[X] Overhead3PCamera.esp[X] StreetLights - Wasteland.esp[X] Realistic Interior Lighting.esp[X] Realistic Interior Lighting - BS.esp[X] Realistic Interior Lighting - OA.esp[X] IPip.esp[X] Rude Awakening.esp[X] Rude Awakening - MMM.esp[X] Stealth Kills Enabled.esp[X] Stealth Kills Enabled - Pitt Compatibility.esp[X] NPC Response Expansion.esp[X] WastelandMastery.esp[X] MoreMapMarkers.esp[X] Portable Tent.esp[X] Gifts4Kids.esp[X] Owned!.esp[X] DCInteriors_DLC_Collectables.esp[X] FLAK.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] FR-EN etc...Pip-Light.esp[X] Refurbishes [ALL].esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] PowerOfTheAtom_FOOKandFWE.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Companion Core DLC Addon.esp[X] RobCo Certified v2 Omnipatch.esp[X] Wasteland Whisperer v2 Broken Steel Addon.esp[X] Imp's More Complex Needs.esp[X] IMCN - 5 DLC Merged.esp[X] IMCN - FWE Compatibility and Ingestibles.esp[X] IMCN - MMM Meats, Bloods, and Eyeballs.esp[X] ZORTS - Disable FWE activate.esp[X] ZORTS - Custom HP - FWE.esp[X] ZORTS - Content Destruction - Extreme.esp[X] Xepha's Dynamic Weather - Main.esp[X] Xepha's Dynamic Weather - Anchorage.esp[X] Xepha's Dynamic Weather - The Pitt.esp[X] Xepha's Dynamic Weather - Broken Steel.esp[X] Xepha's Dynamic Weather - Point Lookout.esp[X] Xepha's Dynamic Weather - NightTime SneakBoost.esp Should i use garybash and check all import options, or merged patch is better? And, if you can, have any suggestion about my load order, do you spot anything bad? Thanks :))) Link to comment Share on other sites More sharing options...
Gelgamek Posted September 13, 2010 Share Posted September 13, 2010 I would go with garybash. I never noticed a difference when using the merged patch with FO3Edit but with the bashed patch It crashes much less. Link to comment Share on other sites More sharing options...
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