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Add your ideas for Monk abilities here


ironsightsffs

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I am going to create a mod that makes going the route of the unarmed, unarmored fist-fighter more rewarding, especially at higher difficulties and when playing custom dungeons. Since enchanting fists seems too tricky a problem for a novice modder like myself, the plan is to add items and abilities that give passive benefits to the monk character, but will only work when no armor is worn and no weapon is equipped. I'd like the community to help me brainstorm things that they would like to see in such a mod, bearing the following in mind:

 

I am not proficient at 3d modeling, animating, etc. I know it would be awesome to add a whole bunch of mocap'd martial arts moves, hand trapping, making people stab themselves with their own weapon, lots of different throws, etc, but those are not things I am even close to being capable of.

 

The idea here is passive benefits that are scriptable and won't look silly or ruin immersion etc. Here are my ideas so far:

 

some kind of shield effect and various resistances that scale with player level

 

"blink" ability, similar to the Blink Dogs of D&D. I want this to scale with level, and the plan is to use the setghost function on some kind of timer, which should be dependent either on player level, certain skills, or a combination thereof. The idea is that monks should have an uncanny dodge ability, and while it won't animate that way, it will effectively make enemy attacks completely miss a certain % of the time, when they otherwise would have hit.

 

something to either constantly replenish the monk's fatigue, or an aura that absorbs fatigue from nearby enemies

 

if there is a way to programatically increase the speed of the player's h2h attack animations as they go up in level/ability that would be really cool. Combined with the fatigue regen this would effectively increase DPS without having to figure out the enchanted fists thing. If someone can tell me if this is possible at all, that would be a good starting point.

 

if anyone can think of a way to create an immunity to reflected damage, that would be awesome.

 

Please contribute your ideas & thanks for reading.

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