flyero Posted September 8, 2010 Share Posted September 8, 2010 Hello! I need to make my horse rotatable on all angles.It works with the Z angle (of course) and with other horses ingame also on the X angle.But my horse only rotates on the Z Angle. Can somebody tell my how to activate Rotating on the X and the Y angle (with the player mounted)? best regards Link to comment Share on other sites More sharing options...
Werevixen Posted September 8, 2010 Share Posted September 8, 2010 I think this is because your body rotates along with your cursor when your weapon is drawn in the game to better aim at things, even with Deadly Reflexes, it would look weird if your horse sunk fowards and backwards along with your camera view. Link to comment Share on other sites More sharing options...
flyero Posted September 8, 2010 Author Share Posted September 8, 2010 I don't only mean rotating the Horse with the Players camera view, but the it doesn't even face upwards when going up a hill, like other horses do. Horse.GetAngle X / Y always returns the Players X / Y Angle; Horse.GetAngle Z however returns the Z Angle of the HorseHorse.SetAngle (any) always sets the angle of the horse; but Horse.SetAngle X / Y doesn't really rotate the Horse. (not even other horses) Link to comment Share on other sites More sharing options...
Werevixen Posted September 8, 2010 Share Posted September 8, 2010 I don't only mean rotating the Horse with the Players camera view, but the it doesn't even face upwards when going up a hill, like other horses do. Horse.GetAngle X / Y always returns the Players X / Y Angle; Horse.GetAngle Z however returns the Z Angle of the HorseHorse.SetAngle (any) always sets the angle of the horse; but Horse.SetAngle X / Y doesn't really rotate the Horse. (not even other horses) That's the problem with a new engine I imagine. You don't know how to utilize it to it's best yet, if only there were a Falloutification of Oblivion. Link to comment Share on other sites More sharing options...
flyero Posted September 8, 2010 Author Share Posted September 8, 2010 That's the problem with a new engine I imagine. You don't know how to utilize it to it's best yet, if only there were a Falloutification of Oblivion. So there is no way to do that? Thanks anyway Link to comment Share on other sites More sharing options...
Werevixen Posted September 8, 2010 Share Posted September 8, 2010 That's the problem with a new engine I imagine. You don't know how to utilize it to it's best yet, if only there were a Falloutification of Oblivion. So there is no way to do that? Thanks anyway Not that I know, truth be told I don't know a whole lot anyway. Just await expert advice. I think it can be done, I just think it's something that wasn't done because back then the engine for Oblivion was still brand new and upgraded. Link to comment Share on other sites More sharing options...
QQuix Posted September 8, 2010 Share Posted September 8, 2010 NPCs and creatures don't have X and Y angles.You cannot place a horse lying on its side using setangle (I suppose you can do it with animation, thou) Even while going up or down a slope, their X angle is 0. Same goes for the PC, except that the X angle is used to get/set the angle at which the player is looking up/down (camera angle). If your horse is a model you created, I suppose the problem is within the nif (which is not my area, i am afraid). Link to comment Share on other sites More sharing options...
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