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FO3Edit Merging Errors


lokitos

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I think my load order is fine as I've read a million posts on the subject

(Thank You BAN, you seem to have a handle on load order seeing all the posts you've answered on it)

 

Load Order*

 

 

fallout3.esm

anchorage.esm

thepitt.esm

brokensteel.esm

pointlookout.esm

zeta.esm

craft.esm

calibr.esm

xcalibr.esm

project beauty.esm

fook2 - main.esm

fook2 - [dik] dlc improvement kit.esm

mart's mutant mod.esm

xcalibruniverse.esm

lingsfinerthings.esm

dcinteriors_comboedition.esm

clear cell buffers every cell.esp

project beauty- broken steel.esp

project beauty- point lookout.esp

darnifieduif3.esp

lingsfinerthings.esp

casm.esp

craft - activation perk.esp

cyber-enhancements.esp

dcinteriors_dlc_collectables.esp

khweaponscanner.esp

no blur on hit.esp

auto aim fix v1.1.esp

skillcheck.esp

stealthboy recon armor - craft.esp

wastelandmastery.esp

fook2 - main.esp

fook - dik - project beauty.esp

fook2 - project beauty.esp

fook2 - [dik] dlc improvement kit.esp

fook2 main [hotfix].esp

fook2 dik [hotfix].esp

xcalibruniverse.esp

xcalibruniverse_ammolists.esp

xcalibruniverse_repairlists.esp

xcalibr_override.esp

mart's mutant mod.esp

mart's mutant mod - project beauty.esp

mart's mutant mod - dlc anchorage.esp

mart's mutant mod - dlc the pitt.esp

mart's mutant mod - dlc broken steel.esp

mart's mutant mod - dlc point lookout.esp

mart's mutant mod - dlc zeta.esp

mart's mutant mod - master menu module.esp

mart's mutant mod - natural selection.esp

mart's mutant mod - tougher traders.esp

mart's mutant mod - zones respawn.esp

mmm rc6, fook2 1.1b2.esp

mmm rc6, fook2 1.1b2 - dik.esp

mmm rc6, fook2 1.1b2 - natural selection.esp

merged.esp

 

 

 

But when I create a FO3Edit Merge file I end up with this at the end of the merge

 

[03000C7E] <Error: Could not be resolved>

[03011052] <Error: Could not be resolved>

[03011052] <Error: Could not be resolved>

 

Any ideas? Is it going to be a problem I need to fix before I start a new game?

 

It does finish the merge and create the file , but searching the FormID doesnt net anything with either of the numbers

Edited by lokitos
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I would check every record of your merged patch to make sure there are no 'could not be resolved' errors, and then manually fix them. Having the error here can cause a crash.

 

Judging from your load order, the '03' at the beginning would indicate something from brokensteel is trying to be referenced by one of your mods, but the reference is invalid. I've seen the same thing for Anchorage. Not sure what, but you could isolate it by unchecking a bunch of mods and re-running the merge to see.

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TY for the response , it was one of Project Beauty patches , so I just nix the whole PB mod and the errors cleared up. Wish I could figure out a way to get PB to run with all the other mods I have going, but it seems that can be a pain, so I will live without PB.
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TY for the response , it was one of Project Beauty patches , so I just nix the whole PB mod and the errors cleared up. Wish I could figure out a way to get PB to run with all the other mods I have going, but it seems that can be a pain, so I will live without PB.

 

I use an older version of PB (not HD), flagged and renamed as an esm, and loaded high. Then I run FO3Edit and let it load all my mods up. I then look at the NPCs I care about and if they are being over-ridden by a lower mod, I just drag the facegen data over from the PB mod - hair, and race too if that changed.

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