dontpanic Posted September 10, 2010 Share Posted September 10, 2010 I am trying to make a really simple mod that adds items to the player inventory when the game is loaded. Preferably after you leave the Vault 101 for the first time. Can someone please help me out with this? Link to comment Share on other sites More sharing options...
Devedev Posted September 10, 2010 Share Posted September 10, 2010 Something like: Scn AddItemsSCRIPT BeginOn PlayerEnter Player.additem (your item name) (quantity) End And you've got too make a trigger box just outside the vault 101 cave door and apply that script to it. This may not be 100% right, as I'm a newb modder myself. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted September 10, 2010 Share Posted September 10, 2010 Instead of a trigger box, I would check that the Escape! quest is complete. Then it will still work for FWE/alternate starts players. Link to comment Share on other sites More sharing options...
dontpanic Posted September 10, 2010 Author Share Posted September 10, 2010 I tried this script and it seems to work, but I haven't tested it while in the Vault before you leave. Scriptname itemsScript Short item1 Begin GameMode ; if Enclave Radio ref has been enabled, it means the player is out of the vault, which means it's time to enable our radio signal if ( RadioEnclaveRef.GetDisabled == 0 ) if item1 == 0 Player.additem Item1 1 Set Item1 to 1 endif endifend Link to comment Share on other sites More sharing options...
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