kurecore Posted December 13, 2014 Share Posted December 13, 2014 Hello dear player/moders of Nexus. Im new to creating mods,whole new world for me,but the scripts language its kinda barrier.So far i can make nice Vault/Bases etc can make my own NPC's make them "sandboxing",having nice 5 stage deep,trading,repairing,porting,unlockin/opening,closing/locking Terminals,also i did my own vendor almost with no help of tutorials and already working on my own quest,but some thing are still out of my understanding like problem i have now: I having copy of the "Activator" Overseer Desk and having nothing on it just "persistent reference"Then a make copy of that clasic yellow on/of (red/green) Switch (Also Activator-maybe thats the problem?), i puted my script to the Switch ,then linked ref in render window to the Overseer desk. But the problem is : The desk aint activated by the Switch but just "use" the Overseer Desk and its opening/Closing as scripted in Switch. So my Q is: How to avoid to opening by "use" the Overseer Desk in game,but make him respond just for the switch/terminal? I know it will be some common problem,but can't figure out :/ Thanks forwardly for anything you can point out.And if someone having easy scripts in .txt or so,send me link please so i can look more into it and undesrtand the principes.The usefull scripts on the Geck site aint much usefull for me..half of them aint even work. Link to comment Share on other sites More sharing options...
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