Flamemonkey Posted September 10, 2010 Share Posted September 10, 2010 Alright, I'm planning on making a mod, but it'll be my first mod. It's fairly simple, but will involve all that modding jazz.Basically, it's a weapon mod that has a number of quirks. First off, it won't be some sword that's just spawned out in the middle of nowhere in a nondescript chest. The idea is that it will be a bound weapon spell, that way 1: Avoid the sword in chest cliche, and 2: I can effectively have the gear grow with the character. That way it's not something that will make the game ridiculously easy for new characters/be useless for later characters. Specifics:Upon casting the spell, a script will be run to poll the character's level. It will then summon a weapon that has stats equal to one set above what can be found dropped at the time. [i.e, if they are level 10, the weapon will have stats similar to Glass, which is 1 set higher than Elven). The weapon spell will use exactly 3/4 of the caster's max magic (I assume this is possible?), and another version of the spell will exist as one of those once-a-day deals.The weapon does exist in another game (lolno not the buster sword or anything stupid. It's a tad more obscure than that), and I do not know if it would be possible to simply rip the in game model out of the source game. In the future, I plan on expanding the mod to also summon bound armor (much like the sword, i.e., scaling stats and such) that checks for light/heavy armor being equipped. Also, if things all go well, the final version would spawn a bow in the same vein as everything else if the character had a bow equipped at the time. A shield is also being considered.I do have some modeling experience, but I have never rigged anything. I assume that this won't be a terrible problem when it comes to the sword, but the armor will definitely be something new. So basically, how hard is it to script this stuff/model armor/animate it all? If anyone could get some script frames up that would be great, since I've gone very specifically into how I'm planning on it all to work, or just get at least a little collaborative effort going. The sword in question is Ike's Ragnell, from the Fire Emblem series, in case anyone is interested. Link to comment Share on other sites More sharing options...
TodaY Posted September 10, 2010 Share Posted September 10, 2010 Alright, I'm planning on making a mod, but it'll be my first mod. It's fairly simple, but will involve all that modding jazz.Basically, it's a weapon mod that has a number of quirks. First off, it won't be some sword that's just spawned out in the middle of nowhere in a nondescript chest. The idea is that it will be a bound weapon spell, that way 1: Avoid the sword in chest cliche, and 2: I can effectively have the gear grow with the character. That way it's not something that will make the game ridiculously easy for new characters/be useless for later characters. Specifics:Upon casting the spell, a script will be run to poll the character's level. It will then summon a weapon that has stats equal to one set above what can be found dropped at the time. [i.e, if they are level 10, the weapon will have stats similar to Glass, which is 1 set higher than Elven). The weapon spell will use exactly 3/4 of the caster's max magic (I assume this is possible?), and another version of the spell will exist as one of those once-a-day deals. Another idea is to put the sword in a dungeon because that will make the player have to fight to get the sword, and you could simply script the sword to level with the playerGlass is a little high for a level 10 The weapon does exist in another game (lolno not the buster sword or anything stupid. It's a tad more obscure than that), and I do not know if it would be possible to simply rip the in game model out of the source game. It would be possible, but very illegal and get you banned of nexus. Modelling swords isnt that hard >.> In the future, I plan on expanding the mod to also summon bound armor (much like the sword, i.e., scaling stats and such) that checks for light/heavy armor being equipped. Also, if things all go well, the final version would spawn a bow in the same vein as everything else if the character had a bow equipped at the time. A shield is also being considered.I do have some modeling experience, but I have never rigged anything. I assume that this won't be a terrible problem when it comes to the sword, but the armor will definitely be something new. So basically, how hard is it to script this stuff/model armor/animate it all? If anyone could get some script frames up that would be great, since I've gone very specifically into how I'm planning on it all to work, or just get at least a little collaborative effort going. The sword in question is Ike's Ragnell, from the Fire Emblem series, in case anyone is interested. Modelling weapons is incredibily easy, armor a little harder, but rigging isnt that hard, you just need to know how to do itThe scripting is going to be the hardest thing in your project, but you can take a peek at Quest Award Leveler's scripts for reference Link to comment Share on other sites More sharing options...
Flamemonkey Posted September 10, 2010 Author Share Posted September 10, 2010 Well looking at the scripting it actually doesn't seem that hard. Most of the poo I could prolly do just with a quick reference card and a tad bit of help. Like I said, it isn't incredibly difficult. It would go something like (In non scripting language):runscriptif charlevel > 1, <5 equip lowlevelweaponif charlevel >5, <9 equip medlevelweaponsoonsoforthAnd then do some weird awesome script math to check for light armor/female armor poo. (Cuz I totally know how to do that, concept wise) Would it get me banned if I ripped it, i.e., was stealing someone's modelling work, or if I modeled it, i.e., was stealing someone's IP? Cuz I KNOW I've seen a lot of mods for Buster Swords and poo like that. Anyone have any weapon/armor specific tutorials? I found one but it seems to be very biased towards making quests and stuff. Link to comment Share on other sites More sharing options...
Vagrant0 Posted September 10, 2010 Share Posted September 10, 2010 Would it get me banned if I ripped it, i.e., was stealing someone's modelling work, or if I modeled it, i.e., was stealing someone's IP?If you take it from another game and convert it. YES.If you upload it without permission to convert from the person who made that resource, and if it contains elements that are from another game. YES. If the model is made from scratch by that user and you have permission. NO. Link to comment Share on other sites More sharing options...
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