Xyen Posted December 14, 2014 Posted December 14, 2014 Can anyone try checking my loadout for me? Trying to get Jiggle Physics to work with HDT, FNIS, CBBE and XP32. Can anyone check my loadout to see if anything is wrong with it?
Dibthelegend Posted December 14, 2014 Posted December 14, 2014 For it to work you need: hdtPhysicsExtensionsDefaultBBP in your SKSE plugins folder, A skeleton that supports TBBP, and a TBBP weighted mesh. The only thing I can't confirm you have is the proper mesh. You can use bodyslide to create bodies that are TBBP.
Xyen Posted December 15, 2014 Author Posted December 15, 2014 Wait, so you mean i need to install hdtPhysicsExtensionsDefaultBBP in my skse folder instead of installing through mod organizer? Is it possible for you to link me to the "HDT" mod you are talking about and relevent installing tutorials? coz there's so many HDT mods in nexus, no idea which one it is. Many thanks As for the body mesh, how do i go about it? Do i just select the CBBE TBBP body from the drop down menu like this and build the body? Also, do i go for CBBE TBBP? or CBBE HDT? Sorry, i'm just very new in this modding thing.
Dibthelegend Posted December 15, 2014 Posted December 15, 2014 Well the DefaultBBP file will just install with the HDT Physics Extension from Nexus. For the mesh, yes it is that simple. The difference between TBBP and HDT is just a Belly node on the HDT version, so you'll get belly jiggle. If in doubt, go with TBBP.
Xyen Posted December 15, 2014 Author Posted December 15, 2014 Do i need to install a different HDT for TBBP? or does the one that come with the default BBP work just fine?
Xyen Posted December 15, 2014 Author Posted December 15, 2014 No idea why its still not working, since i already build a TBBP body with bodyslide2, and this is my current loadout
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