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No magical alarm clocks - Untimed, uncontrolled real sleep.


XenialJesse

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In short, when your character sleeps you simply do not get to decide for how long. He/she just goes to sleep. Just like reality, they wake up when they wake up.



This requested mod would therefore determine how long the character would remain asleep for, using factors such as:


- (obviously) how long the character has gone without sleep


- a maximum sleeping time, like 12 hours


- some added/subtracted randomisation


- how much mead was recently consumed


- how much food was recently consumed


- whether the character is diseased


- how much stamina the player burnt since they last slept


- how much health the player burnt since they last slept



Those last 2 would cause the character to sleep more on days where they fought or ran a lot.



There could also be a no-sleep factor:


- the character could be too rested, in which case they receive a rejection message instead of a sleep confirmation. "I am too rested to sleep right now.", etc.



And some more advanced factors:


- how regular the character's body clock is (so at first, it has no influence, but after say a week of sleeping properly, the character's body clock starts to affect their waking hour more strongly than other factors)


- community noise, so sleeping in an inn or near a farm would make earlier wake-ups more likely than sleeping on the silent plains.




But all calculation is invisible to the player. The player only sees a bed, a "Sleep" option, and nothing else. No options, they just wake up naturally. If you want to wake up early to use the day's light, you have to go to sleep earlier.



This would complement mods like RND, Frostfall, as well as players who use realistically dark nights.



I'm not requesting that this mod does anything while the character is awake. No managing tiredness, no applied effects or anything like that. Simply calculate one value upon activation of a bed, and remove the player's option to set that value.




I wrote this request to complement my no-clock request here:


http://forums.nexusmods.com/index.php?/topic/2370654-remove-the-clock-completely/



I like the idea of waking up at your campsite, it's raining, and you have no idea of how long you slept or what time it is.


Edited by XenialJesse
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  • 1 month later...

Hello All

 

I have come to this forum to suggest exactly the same idea.

Although i would love to set my sleeping intervalls in real live i find it somewhat immersion breaking when ingame.

I recently discovered my joy for fluffyness in video games. Fluffyness being the ability to determine only a fague outcome of your actions. I'd like to think that going to bed ingame without knowing exactly at what time you would wake up might increse the immersion. Similar to xenialjesse's idea i thought of linking this feature to the RND mod since it gives you already a vague idea about your condition. However i have not thought about as many implementation details as xenialjesse, mainly because i would like to use such a mod myself and i think that it would break the immersion once i knew the calculations in the background.

 

Happy to see others like the idea and my thanks to the community for all your hard work.

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