Carrolj2 Posted September 11, 2010 Share Posted September 11, 2010 Maybe the answer to this question is really simple, but it's got me stumped..... when trying to export some armor meshes out of blender, my window is cut off on the right side as well as the bottom... I've played with all the buttons, tried to resize it all, but nothing seems to work. I can't even see the button selection on the far right side of the export screen, so I can't really export anything... Anybody heard of this before? How do I fix it? :wallbash: Link to comment Share on other sites More sharing options...
BlackSampleAdmin Posted September 11, 2010 Share Posted September 11, 2010 Maybe the answer to this question is really simple, but it's got me stumped..... when trying to export some armor meshes out of blender, my window is cut off on the right side as well as the bottom... I've played with all the buttons, tried to resize it all, but nothing seems to work. I can't even see the button selection on the far right side of the export screen, so I can't really export anything... Anybody heard of this before? How do I fix it? :wallbash: you mean you cant reach the ok Button right? just right click on the lines thats separating the two windows and click join and an arrow comes then point at the one that you Dont need to cover that then try to pull down your task bar to view the ok i do that sometimes and it always works for win xp Link to comment Share on other sites More sharing options...
Carrolj2 Posted September 11, 2010 Author Share Posted September 11, 2010 No I can see the 'ok' button well enough once I just resize the lower taskbar/window. It's the right edge of the screen that seems to be cut off. It cuts off almost almost exactly half of the 'Shader Options' buttons... I reinstalled blender and scripts, but that didn't seem to help at all.... I'm stumped :confused: Here's a screenshot Link to comment Share on other sites More sharing options...
2pac4eva7 Posted September 12, 2010 Share Posted September 12, 2010 i have the same problem and have never been able to fix it. so i just export with the defualts and copy and paste the shaders from a nif that already has working shaders then just adjust the texture paths to mine. Link to comment Share on other sites More sharing options...
Carrolj2 Posted September 12, 2010 Author Share Posted September 12, 2010 i have the same problem and have never been able to fix it. so i just export with the defualts and copy and paste the shaders from a nif that already has working shaders then just adjust the texture paths to mine. That sounds easy enough. I'm trying to eliminate the lower half of a body to eliminate clipping through clothing, but yeah...can't save the skin. Where do you find these shader entries exactly? Link to comment Share on other sites More sharing options...
Trypal7 Posted September 12, 2010 Share Posted September 12, 2010 Hope this helps you, I am having the exact problem you are and what he just said explained a step I completely skipped. The shaders he's talking about you find in nifskope while you have a , nif open. The menu box on the left that looks empty...start clicking the + symbols to break out the trees and anything that starts with B will be a shader, just hold your mouse over each one and a little pop up window will tell you what it is, You want all BSSshaders. Thats how I located them, like I said hope thats helpfull to you. Link to comment Share on other sites More sharing options...
Carrolj2 Posted September 12, 2010 Author Share Posted September 12, 2010 Awesome. Just found them and made them all match my upperbody mesh. I just finished my first custom armor :woot: And it only took me 3 days to figure it all out lol Thank you guys so much for the help! never coulda done it without yall and these forums. ....and now the real work/fun begins.... Oh yeah, the only hickup I have is that there is a tiney white rectangle in the center of my model's chest...have to figure that one out too Link to comment Share on other sites More sharing options...
Trypal7 Posted September 12, 2010 Share Posted September 12, 2010 Good, I'm happy you got it. I'm happy that I was able to help, because I'm still stuck on my projects lol. This is more rewarding than anything computer related I have done, keep it up because I may ask you for help soon :P Oh about the white rectangle..what comes to mind is to open it up in blender and look at the mesh and make sure there are'nt any quads in the chest area, probably just 1. I'm thinking you have a rectangle that needs to be converted to triangles. highlite the rectangle, right click and select convert to triangle or use the tool bar. which ever, I hope that helps:) Link to comment Share on other sites More sharing options...
Carrolj2 Posted September 14, 2010 Author Share Posted September 14, 2010 Good, I'm happy you got it. I'm happy that I was able to help, because I'm still stuck on my projects lol. This is more rewarding than anything computer related I have done, keep it up because I may ask you for help soon :P Oh about the white rectangle..what comes to mind is to open it up in blender and look at the mesh and make sure there are'nt any quads in the chest area, probably just 1. I'm thinking you have a rectangle that needs to be converted to triangles. highlite the rectangle, right click and select convert to triangle or use the tool bar. which ever, I hope that helps:) It's something to do with lighting/reflectiveness... I can only see it when light hits the body a certain way. I checked for rectangles and whatnot on the mesh and none were to be found. It's not that noticeable, so I'm not really that worried about it unless I decide to upload the armor to the nexus Link to comment Share on other sites More sharing options...
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