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Belua Sanguinare Revisited MCM


teepeezombie

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The Belua Sanguinare Revisited mod by MofoMojo is very clever and, especially for roleplayers, a more immersive feeling of being a vampire than Better Vampires or vanilla. However, it suffers many issues, and the mod author has abandoned the mod. It is available for anyone to take on improvements. I think it would be great to have the "drain sickness" bug fix incorporated into the oriiginal package, and instead of being forced to use an in-game spell to modify the mod settings, if a MCM menu could be added to tweak all the settings in.

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I'd also love to see this. I tried both Better Vampires and Belua Sanguinare and I liked both. But Better Vampires is basically a tweakable expansion of vanilla vampire system, while Belua Sanguinare is a hardcore overhaul. I'm very sorry that the autor abandoned it and i'd love to see an up to date version with an MCM menu, no need for a potion to get infected and a better integration with vanilla system in general. Like, reduced damage from vampiric drain if a non vampire player is carrying garlic, vampire speed, darken, blood rend, vocare caligo, subvolo and other interesting powers added to enemy npcs. Another interesting feature could be having the divine amulets (carried by npcs or the player) affect the vampire attacker in some way. Just like garlic and the divine shrines in the mod. That would be the ultimate vampire overhaul for skyrim.

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