Lowk Posted September 11, 2010 Share Posted September 11, 2010 I'm having an issue with the summon timers when activating Supreme Magicka, whether it be via Wrye Bash or OBMM, bash patched or not. So here's the deal: Clean install of FCOM, working perfectly after a bit of testing, this is my third try with it and I'm pretty confident in my ability to follow directions. On top of that, I've thrown my two favorite magic overhauls: SM and L.A.M.E, which were working together just fine on my last install. For some reason, this time when I finally updated NPC levels on my old save(from the previous, working compilation of these overhauls) and loaded it up, I noticed that my Daedroth's timer was at around 25 THOUSAND seconds! After starting a new game with a dummy character, I noticed that the timers were still way too long. It seems to be a multiple of the true value. I've narrowed the problem down to include SM somehow, because when I deactivate it and rebuild the Bash Patch without it, the settings revert to L.A.M.E's summon times and everything is peachy. I've tried various combinations with SM back in there, but as soon as I activate the main .esp, the timers go wonky. On a less important note, even when I run L.A.M.E. by itself, the summon limit is two with a Conjuration of 99, where previously it was four. Any ideas? Here's the BOSS-approved load order, let me know if you need any other info: Oblivion.esm . Note: Masterlist Information: $Revision: 788 $, $Date: 2010-04-02 12:04:08 -0700 (Fri, 02 Apr 2010) $, $LastChangedBy: pacificmorrowind $ Francesco's Leveled Creatures-Items Mod.esm . Bashed Patch tag suggestion: {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}} Francesco's Optional New Items Add-On.esm Cobl Main.esm . Note: Do not use Tamrielic Ingredients and COBL at the same time. Oscuro's_Oblivion_Overhaul.esm . Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}} Mart's Monster Mod.esm . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} FCOM_Convergence.esm . Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}} No Lights Flicker.esm Progress.esm Unofficial Oblivion Patch.esp . Note: Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710 . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version). . Note: Remember to use the 'MOBS' version when using Francesco's or FCOM. . Note: Newest MOBS and non-MOBS versions have the same name. UOP Vampire Aging & Face Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp . Note: Remember to use the 'MOBS' version when using Francesco's and FCOM. . Note: Newest MOBS and non-MOBS versions have the same name. . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}} Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp . Requires: Shivering Isles expansion. FCOM_Francescos.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. FCOM_FrancescosItemsAddOn.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. . Requires: Francesco's supplementary addon package. FCOM_FrancescosNamedBosses.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. no_wind-2578.esp QuietFeet.esp . OOO Specific Note: Not compatible with OOO. Try 'Quiet Feet Max' (or any similar mod that replaces sound files). Item interchange - Extraction.esp . Requires: Bashed Patch. Enhanced Economy.esp . Note: Replaces Living Economy plugin EVE_StockEquipmentReplacer.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} . Note: For Vanilla, do not use with OOO/MMM/FCOM, use that version instead. Cobl Glue.esp . Note: Make sure to install the FCOM patch 'FCOM_Cobl.esp'. Cobl Si.esp . Requires: Shivering Isles expansion. OOO 1.32-Cobl.esp FCOM_Cobl.esp . Requires: 'Cobl Glue.esp' and 'OOO 1.32-Cobl.esp'. . Note: Do not use COBL and Tamerielic Ingredients at the same time. Bob's Armory Oblivion.esp . Requires: 'FCOM_BobsArmory.esp'. Cheat Bob's Armory Oblivion.esp FCOM_BobsArmory.esp . Requires: 'Bob's Armory Oblivion.esp'. Loth's Blunt Weapons for NPCs.esp . Requires: 'FCOM_LothsBluntWeapons.esp'. FCOM_LothsBluntWeapons.esp . Requires: 'Loths Blunt Weapons for NPCs.esp'. Oblivion WarCry EV.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}} . Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} OOO-DLT_Remover.esp OOO-Container_Trap_Instant_Effects.esp Mart's Monster Mod - Additional Enemy NPC Vars.esp . Note: Can increase the chances of a CTD in a heavily modded game. FCOM_Convergence.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} FCOM_EntropicOrderRebalance.esp FCOM_RealSwords.esp FCOM_DurabilityAndDamage.esp Mart's Monster Mod - More Wilderness Life No Gates.esp . Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both. Mart's Monster Mod - More Passive Wildlife.esp FCOM_SaferRoads.esp FCOM_LessRats.esp FCOM_LessReaversInGates.esp . Note: Use either 'NoReaversInGates' or 'LessReaversInGates' but not both, for obvious reason. Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Less Reavers.esp Mart's Monster Mod - Less Bone Loot.esp Mart's Monster Mod - Safer Quest Locations.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp . Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats}} Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Diverse WaterLife.esp Mart's Monster Mod - Slof Horses Complete.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} . Note: Not compatible with Slof's Horses or Slof's Extra Horses. Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp . Requires: MMM and MMM Gems & Gem Dust . Bashed Patch tag suggestion: {{BASH:Delev}} FCOM_DiverseGuardUnity.esp FCOM_BobsGuardUnity.esp . Requires: 'Bob's Armory Oblivion.esp'. FCOM_HungersUnitySI.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} . Requires: Shivering Isles expansion. FCOM_Archery.esp . Bashed Patch tag suggestion: {{BASH:Stats}} FCOM_FriendlierFactions.esp . Bashed Patch tag suggestion: {{BASH:Relations}} FCOM_MoreRandomSpawns.esp FCOM_MoreRandomItems.esp Mart's Monster Mod - Shivering Isles.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} MMM-Cobl.esp . Bashed Patch tag suggestion: {{BASH:Delev,Invent}} EVE_KnightsoftheNine.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} Mart's Monster Mod - City Defences.esp Harvest [Flora].esp . Bashed Patch tag suggestion: {{BASH:Scripts}} Harvest [Flora] - Shivering Isles.esp Compass-Disable_POIs.esp . Note: If using Wrye Bash use Bashed Patch tweaker instead. Compass-Disable_QuestMarkers.esp . Note: If using Wrye Bash use Bashed Patch tweaker instead. Compass-Disable_Both.esp . Note: If using Wrye Bash use Bashed Patch tweaker instead. EVE_ShiveringIslesEasterEggs.esp Salmo the Baker, Cobl.esp . Note: MAY cause CTDs. Cause uncertain despite extensive debugging. Disable if experiencing a persistant crash. SupremeMagicka.esp . Bashed Patch tag suggestion: {{BASH:Names,Graphics}} SM_ShiveringIsles.esp SM_OOO.esp SM_MMM.esp SM_COBL.esp SM_EnchantStaff.esp SM_NoSpellLights.esp SM_Scrolls.esp SM_SigilStone.esp ProgressGSD.esp ProgressMBSP.esp progressSBSP.esp ProgressRBSP.esp ProgressRacial.esp ProgressArmorer.esp Mart's Monster Mod - Resized Races.esp . Bashed Patch tag suggestion: {{BASH:Body-M,Body-F,R.Relations}} make sure to merge into the bashed patch and deactivate. Cobl Races.esp . Bashed Patch tag suggestion: {{BASH: Eyes, Hair, R.Relations, Voice-M, Voice-F}} Cobl Races TNR.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} and deactivate. . Requires: the Cobl Cosmetics Res 01 files installed. Cobl Races TNR SI.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} and deactivate. . Requires: the Cobl Cosmetics Res 01 files installed. bgMagicEV.esp . Bashed Patch tag suggestion: {{BASH:Names,Delev,Relev}} if you are running more than one magic overhaul and want to use LAME spell names. . Note: Move Supreme Magica after LAME if you want Supreme Magica spell stats. bgMagicSpellTomes_for_WryeBash.esp bgMagicItemSigil.esp bgMagicEVStartspells.esp bgMagicBonus.esp bgMagicEVAddEnVar.esp bgMagicEVPaperChase.esp bgMagicAlchemy.esp bgMagicPotionNumberSoulGemValue.esp Cobl Races - Balanced.esp . Bashed Patch tag suggestion: {{BASH:Body-F,Body-M,Eyes,Hair,R.Relations}} bgMagicEVShader.esp bgMagicShaderLifeDetect.esp bgMagicLightningbolt.esp Bashed Patch, 0.esp Streamline 3.1.esp I've been working on this crap for a week, and I can't figure it out. Also, there appears to be no other issue like it that has popped up on the forums yet. Could someone please help me return to my awful habit soon? Link to comment Share on other sites More sharing options...
schijnn Posted September 11, 2010 Share Posted September 11, 2010 Yeah, it's Supreme Magicka. It contains a feature called 'Sustained Summons', which basically keeps summoned creatures around until you dismiss them (by casting Dispel Magic on yourself), the creature gets killed, or you run out of magicka. If you look in the .ini file (which should be in your Data folder), you can turn it off there. Link to comment Share on other sites More sharing options...
Lowk Posted September 12, 2010 Author Share Posted September 12, 2010 Ah, I read through the Conjuration section of that .ini and missed the sustainable summons section somehow. Seems to have resolved the issue. Thank you so much! I figured it had to be something a bit more obvious that I had simply overlooked. It seems the third time is indeed the charm, because I'm noticing many things in this install of my mods that weren't there before. Must have gotten it right this time! *crosses fingers* Link to comment Share on other sites More sharing options...
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