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Missing meshes in Vile Lair DLC (possibly other areas) w//FCOM install


RetroNutcase

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Well, like the topic says. I've been playing FCOM, no real issues so far, aside from, well...

 

Yeah. I'm missing meshes for a DLC area, the Vile Lair to be exact. Most of it is fine, but the purification spring (to cure vampirism) is missing a ton of meshes. The rest of the Vile Lair seems to be fine, and it seems all the new content from FCOM is working fine, so...Why is it happening HERE?

 

Here's my load order, for reference. I've had no fatal CTDs or anything of that sort, just missing meshes in the Vile Lair. Other DLCs have been fine so far (Have not had it come up in Shivering Isles or Wizard's Tower, for example).

 

 

Active Mod Files:
00  Oblivion.esm
01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
04  Mart's Monster Mod.esm  [Version 3.7b3p3]
05  FCOM_Convergence.esm  [Version 0.9.9MB3]
06  Armamentarium.esm  [Version 1.35]
07  Artifacts.esm
08  HorseCombatMaster.esm
09  Unofficial Oblivion Patch.esp  [Version 3.3]
0A  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
0B  Oblivion Citadel Door Fix.esp
0C  DLCShiveringIsles.esp
0D  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
0E  Francesco's Optional Chance of Stronger Bosses.esp
0F  Francesco's Optional Chance of Stronger Enemies.esp
10  Francesco's Optional Chance of More Enemies.esp
11  Francesco's Optional Leveled Quests-SI only.esp
12  Francesco's Optional Leveled Guards.esp
13  Francesco's Dark Seducer Weapons Patch.esp
14  FCOM_Francescos.esp  [Version 0.9.9]
15  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
16  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
17  DLCHorseArmor.esp
18  DLCOrrery.esp
19  DLCVileLair.esp
1A  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
1B  DLCMehrunesRazor.esp
1C  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
1D  DLCSpellTomes.esp
1E  DLCThievesDen.esp
1F  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
20  Bob's Armory Oblivion.esp
21  FCOM_BobsArmory.esp  [Version 0.9.9]
22  Loth's Blunt Weapons for Npcs.esp
23  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
24  Oblivion WarCry EV.esp  [Version 1.09]
25  FCOM_WarCry.esp  [Version 0.9.9MB3]
26  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
27  OOO-Water_Weeds.esp  [Version 1.33]
28  OMOBS.esp  [Version 1.0]
29  OMOBS_SI.esp  [Version 1.0]
2A  OMOBS Optional Combat Settings.esp  [Version 1.0]
2B  ArmamentariumArtifacts.esp  [Version 1.35]
2C  FCOM_Convergence.esp  [Version 0.9.9Mb3]
2D  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
2E  FCOM_RealSwords.esp  [Version 0.9.9]
2F  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
30  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]
31  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]
32  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
33  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
34  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
35  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
36  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
37  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
38  FCOM_HungersUnitySI.esp  [Version 0.9.9]
39  FCOM_Archery.esp  [Version 0.9.9]
3A  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
3B  ArmamentariumLL4OOO.esp  [Version 2.01]
3C  ArmamentariumLLMagicOOO.esp  [Version 1.35]
3D  Artifacts.esp
3E  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
3F  DLCBattlehornCastle.esp
40  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
41  DLCFrostcrag.esp
42  Knights.esp
43  Knights - Unofficial Patch.esp  [Version 1.0.9]
44  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
45  FCOM_Knights.esp  [Version 0.9.9Mb3]
46  StealthOverhaul.esp
47  Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
48  DeadlyReflex 5 - Combat Moves.esp
49  Oblivion XP.esp  [Version 4.1.5]
4A  Oblivion XP - OOO.esp
++  OOO-Level_Stock.esp  [Version 1.33]
4B  Bashed Patch, 0.esp

 

 

Bashed Patch was built using FCOM tutorial instructions, so I imagine that's not the issue...So yeah. Why am I missing a ton of walls in Deepscorn Hollow? (AKA DLCVileLair)

 

EDIT NOTE: Okay, weird, reinstalling the Unofficial DLC patches seems to have fixed the issue. I have however, run into another potentially odd issue. I'm using the test map included with FCOM (the one with several different cells, each dividing you and the NPCs via invisible barrier so you can watch them, and when I look at the treasure chests in some of these cells in first person, my screen goes completely black until I look away (Or use third person). Any idea what might be causing this? Also, should Cell 01 of the set be empty? Or should I be seeing creatures/NPCs in every cell?

Edited by RetroNutcase
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I dont think anything is wrong with the Load Order, try loading the DLC before OOO.esp.

 

Tried reinstalling the DLC after installing FCOM? Might have something happened when you were installin FCOM... Not sure.

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