RetroNutcase Posted September 11, 2010 Share Posted September 11, 2010 (edited) Well, like the topic says. I've been playing FCOM, no real issues so far, aside from, well... Yeah. I'm missing meshes for a DLC area, the Vile Lair to be exact. Most of it is fine, but the purification spring (to cure vampirism) is missing a ton of meshes. The rest of the Vile Lair seems to be fine, and it seems all the new content from FCOM is working fine, so...Why is it happening HERE? Here's my load order, for reference. I've had no fatal CTDs or anything of that sort, just missing meshes in the Vile Lair. Other DLCs have been fine so far (Have not had it come up in Shivering Isles or Wizard's Tower, for example). Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 04 Mart's Monster Mod.esm [Version 3.7b3p3] 05 FCOM_Convergence.esm [Version 0.9.9MB3] 06 Armamentarium.esm [Version 1.35] 07 Artifacts.esm 08 HorseCombatMaster.esm 09 Unofficial Oblivion Patch.esp [Version 3.3] 0A UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0B Oblivion Citadel Door Fix.esp 0C DLCShiveringIsles.esp 0D Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0E Francesco's Optional Chance of Stronger Bosses.esp 0F Francesco's Optional Chance of Stronger Enemies.esp 10 Francesco's Optional Chance of More Enemies.esp 11 Francesco's Optional Leveled Quests-SI only.esp 12 Francesco's Optional Leveled Guards.esp 13 Francesco's Dark Seducer Weapons Patch.esp 14 FCOM_Francescos.esp [Version 0.9.9] 15 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 16 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 17 DLCHorseArmor.esp 18 DLCOrrery.esp 19 DLCVileLair.esp 1A DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 1B DLCMehrunesRazor.esp 1C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 1D DLCSpellTomes.esp 1E DLCThievesDen.esp 1F DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 20 Bob's Armory Oblivion.esp 21 FCOM_BobsArmory.esp [Version 0.9.9] 22 Loth's Blunt Weapons for Npcs.esp 23 FCOM_LothsBluntWeapons.esp [Version 0.9.9] 24 Oblivion WarCry EV.esp [Version 1.09] 25 FCOM_WarCry.esp [Version 0.9.9MB3] 26 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 27 OOO-Water_Weeds.esp [Version 1.33] 28 OMOBS.esp [Version 1.0] 29 OMOBS_SI.esp [Version 1.0] 2A OMOBS Optional Combat Settings.esp [Version 1.0] 2B ArmamentariumArtifacts.esp [Version 1.35] 2C FCOM_Convergence.esp [Version 0.9.9Mb3] 2D FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 2E FCOM_RealSwords.esp [Version 0.9.9] 2F FCOM_DurabilityAndDamage.esp [Version 0.9.9] 30 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] 31 Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] 32 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 33 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 34 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 35 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 36 FCOM_DiverseGuardUnity.esp [Version 0.9.9] 37 FCOM_BobsGuardUnity.esp [Version 0.9.9] 38 FCOM_HungersUnitySI.esp [Version 0.9.9] 39 FCOM_Archery.esp [Version 0.9.9] 3A Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 3B ArmamentariumLL4OOO.esp [Version 2.01] 3C ArmamentariumLLMagicOOO.esp [Version 1.35] 3D Artifacts.esp 3E Artifacts - ArmaCompleteAddon.esp [Version 1.0] 3F DLCBattlehornCastle.esp 40 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 41 DLCFrostcrag.esp 42 Knights.esp 43 Knights - Unofficial Patch.esp [Version 1.0.9] 44 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] 45 FCOM_Knights.esp [Version 0.9.9Mb3] 46 StealthOverhaul.esp 47 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp 48 DeadlyReflex 5 - Combat Moves.esp 49 Oblivion XP.esp [Version 4.1.5] 4A Oblivion XP - OOO.esp ++ OOO-Level_Stock.esp [Version 1.33] 4B Bashed Patch, 0.esp Bashed Patch was built using FCOM tutorial instructions, so I imagine that's not the issue...So yeah. Why am I missing a ton of walls in Deepscorn Hollow? (AKA DLCVileLair) EDIT NOTE: Okay, weird, reinstalling the Unofficial DLC patches seems to have fixed the issue. I have however, run into another potentially odd issue. I'm using the test map included with FCOM (the one with several different cells, each dividing you and the NPCs via invisible barrier so you can watch them, and when I look at the treasure chests in some of these cells in first person, my screen goes completely black until I look away (Or use third person). Any idea what might be causing this? Also, should Cell 01 of the set be empty? Or should I be seeing creatures/NPCs in every cell? Edited September 11, 2010 by RetroNutcase Link to comment Share on other sites More sharing options...
Corlan Posted September 12, 2010 Share Posted September 12, 2010 I dont think anything is wrong with the Load Order, try loading the DLC before OOO.esp. Tried reinstalling the DLC after installing FCOM? Might have something happened when you were installin FCOM... Not sure. Link to comment Share on other sites More sharing options...
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